Perhaps inspired by the likes of Ubisoft’s Jade Raymond (pictured), the Guildhall at SMU has reported that 20.0 percent of its January 2010 incoming class is female.
Compared to the percentage of women who currently work in game development, which the Guildhall puts at between 4.0 and 6.0 percent, this statistical anomaly has the school very excited, as Founder and Executive Director Peter Raad noted, “There has been a disparity between the number of men versus women in the video game industry far too long and we believe this increase represents a growing trend of more women seeking a career in game development.”
The Guildhall also shared that among the new students (cohort 14 is how the school refers to this latest class) are a pair of twin sisters studying software programming, a veteran of the Iraq War, a former NASA intern and students from Malaysia and Israel.
Raad believes that such diversity could lead, eventually, to better games being developed, “To create games that are compelling and games that appeal to an ever-expanding market of gamers, diversity must be cultivated within the development community, as well as within the individual teams that develop a single game.”
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Comments
This *is* exciting. I've only had a few female comrades-in-arms, industry wise, and their skills have always been top envelope. I feel this has more to do with only the most dedicated seeking the industry, but it's still a sampling of a massive market group who is socialized quite differently than male gamers, and that's a perspective we can't afford to ignore.
Also, it sucks when any industry is dominated by one particular group (assuming that said industry isn't defined by that group specifically) -- we need different people to shake things up, keep everyone on their toes.
One of the problems I have noticed is that female developers have to be 'top notch' just to tread water. It is a bit like female execs in the 80s.. they have to be better then everyone else otherwise every 'average' failing gets used as an example of why they should not be there.
That's symptomatic of sexism in the workplace -- unconcious or otherwise. Not an issue where I have worked (generally, when women were present, they were always higher, or highest, in the chain of command) but that doesn't mean the whole world is cool like that.
Even though the women have a high position in the workplace, that doesn't mean they get paid much though.....not as much as a man in her position would get paid.
"It's better to be hated for who you are, then be loved for who you are not." - Montgomery Gentry
Good on them. It's downright depressing how so few girls seem to have any interest in math and science. There are hardly any in any of the tech classes I've ever been in. The few that were present were only there because it was a requirement for their secretarial classes. (secretary? Have you women no self-respect?).
This is rather ironic considering the founder of most computational science.
... good
This is amazing. Too bad its at SMU or I would be there too. But since I am a girl gamer, I am going to college right now & taking my basics first. Then I will take classes for my game degree. I'm looking more towards game animation or game development. Im dwindling them down. :)
"It's better to be hated for who you are, then be loved for who you are not." - Montgomery Gentry
I have two things to say:
20% is nowhere near enough.
Jade Raymond is HOT!