An Australian TV report on violent games and their impact on the country’s youth uses a quote from a psychologist to claim that the link between violent videogames and youth crime is greater than the connection between smoking and lung cancer.
The Ten News report details recent violent crimes—the slashing of a “young customers” throat at a Kings Cross, Sydney chicken shack and a bouncer who had his face slashed in Melbourne in one “of a string of weapon attacks,” and then attempts to link a perceived rise in violence to games, stating that, “Psychologist say the explosion in youth crime is inextricably linked to violent videogames and other media.
Next to appear, Dr. Wayne Warburton from the Council on Children and the Media, who apparently came up with the lung cancer comparison, as he stated, “It’s much greater that the effect of smoking and lung cancer. There’s a study showing that the average child sees in a childhood, 16,000 murders and 200,000 act of violence."
The Council is calling for an information packet to be mailed to every household in Australia.
Reporter Matt Doran then cites unknown “experts” as saying that the game industry has much to account for, then attempts to lay some of the blame on “Modern Warfare: Call of Duty 2,” a title in which “gamers plot terror attacks against civilians.”
Wrapping up, Doran quotes “psychologists” as saying that “regular exposure to games like these actually rewires a child’s brain, making them more amenable to violence.” He then alludes to a conference on youth violence taking place in Sydney “later this month,” which will feature “the world’s leading researchers.” He added, “Tougher classifications for violent media will be top of the agenda.”
The Council on Children and Media has a section on its website dealing with the R18 Discussion Paper, which it claims came about as “a relentless push by gamers and the industry.” They are against the addition of an R18+ rating category for games and run down their opposition here.
Among their points:
The gaming industry and gamers make much of the supposedly maturing and gender-balanced population who play video games. So what? One can say the same thing about many populations, such as car drivers and alcohol users, without this being an argument for, in effect, making drinking or car driving more easily available to minors.
Thanks Graham and Jamie!
The University of Alabama professor who stands accused of killing three of her peers last Friday is now, of course, linked with a popular role-playing game.
The Boston Herald, citing a source, claims that suspected shooter Amy Bishop was a fan of Dungeons & Dragons and actually met her husband at Northeastern University through an on-campus D&D club. The source told the paper that “They [Bishop and her husband] even acted this crap out.”
Bishop’s husband, James Anderson, described the pair’s immersion in D&D as a “passing interest.” He added, “It was a social thing more than anything else. It’s not the crazy group people think they are.”
The Herald reached deep down to offer the following insight into the topic of D&D and its potential influence on players:
Some experts have cited the D&D backgrounds of people who were later involved in violent crimes, while others say it just a game.
Another Herald piece paints Bishop as slightly unhinged, detailing an incident in 2002 at an International House of Pancakes where Bishop allegedly punched another woman in the face for taking the restaurant’s last child booster seat.
Thanks E.Zachary Knight via the Shoutbox!
Jo Frost, best known stateside as the principal in the show Supernanny, has a new show airing in the UK and in its debut episode she attempted to tackle the issue of violent videogames.
The Guardian has a run down of the program (Jo Frost: Extreme Parental Guidance), in which Frost, with the assistance of Iowa State University’s Dr. Douglas Gentile, conducted an experiment on 40 boys.
In one experiment, the boys were split in half, with 20 playing a football game for 20 minutes while the other 20 played a first-person shooter for the same amount of time. Following their game play session, all 40 boys watched violent news footage and had their heart rate monitored. Boys who played the FPS were found to have slower heart rates while watching the violent on-screen reports versus those who played the sports game, leading to a voice over that declared, “Shockingly, just twenty minutes of violent gameplay was enough to densensitise the boys.”
Author Keith Stuart took the methodology to task, writing, “I'm no neuroscientist, but with the biological stress response recently engaged, surely it's no surprise that in the few minutes after violent gameplay, test subjects react differently to violent stimuli?”
Stuart continued:
So really, what does this all say about the long-term effects of exposure to violent videogames? I would suggest very, very little.
An additional experiment, in which Gentile knocked over a can of pencils in front of each boy individually, was supposed to measure empathy. Reportedly only 40.0 percent of the boys who played the FPS helped to pick up the pencils, versus 80.0 percent of those who played the football game.
The combination of the two tests, and the resulting conclusions, were a bit too much for Stuart to take:
Cognitive neuroscience is a complex field - it is perhaps not something to be prodded and poked at during a piece of realty TV voyeurism masquerading as documentary material.
He added:
…if just 20 minutes of exposure is enough to turn normal boys into desensitized monsters, our streets should be filled with violence. They're not.
Canadian website Canoe has doubled up on videogame violence stories posted to its site in recent days.
First up is a story with the banner “Man Wounded in Xbox Dispute,” which details the shooting of a 27-year old Winnipeg man by his 16-year old brother. While “it was unclear whether the dispute was over the possession of a video game or if it broke out while the pair was playing a video game,” videogames were central enough to the crime that they were utilized in the headline.
The shooting victim, thankfully, was upgraded to stable condition in the hours following the incident.
Canoe also took the time to produce a slideshow entitled “Video Games Linked With Crime,” which dredges up fifteen game-related or influenced crimes, including a supposed trend among graffiti artists to replicate Tetris patterns in their illegal works.
Thanks Allen and Trencher!
Image via Wooster Collective
Spencer Halpin’s Moral Kombat, the 2007 documentary that focuses on the subject of violence in videogames, can be viewed for free in its entirety on Babelgum.
In examining its controversial topic, the film talks with a slew of game industry people, politicians and critics, including Dr. David Walsh, Jack Thompson, Lorne Lanning, American McGee, Joe Lieberman, Henry Jenkins and Doug Lowenstein.
The film will be free to watch online for 30 days.
In making the documentary, a variety of cutting-edge technology was employed, some of which is detailed in an article on Apple.com.
Disclosure: Spencer Halpin is ECA President Hal Halpin’s brother. GamePolitics is a publication of the ECA.
A new entry in MTV’s True Life television series takes a cursory look at the impact that playing too many games can have on relationships and life in general.
True Life: I’m Addicted to Video Games shadowed two fixated gamers: a white male college student named Barry and an African-American female college student named Charisse. Jezebel summed up the episode nicely, choosing to focus more on the plight of Charisse mostly because the site is for females, but also because Barry came across as attempting to “live up to every possible stereotype that exists about guys who game.”
Jezebel noted that Charisse “Though an obsessive player in her own right... showed quite a bit of range, devoting time to her five Sorority Life accounts, Farmville accounts, Guitar Hero, and Halo.” Additionally, “Charisse's boyfriend (Corey) is also African-American, a pairing that illuminated three different demographics not normally associated with gaming: a gaming couple, black gamers, and black girl gamers.”
The show caught Charisse and Corey in a rough patch in their relationship, but ended with the two accepting each other for who they are and trying to advance their relationship, with Charisse attempting to include Corey in her passion and play more games with him.
In a comment on the story, Charisse added that the heavily edited show didn’t show every aspect of her addiction. She said that her reliance on games caused her to “lose my job, neglect household chores, and lose financial aid.”
The episode is scheduled to air again tonight on MTV at 7PM ET.
The Public Broadcasting Service’s (PBS) investigative show Frontline will air a deep look into how digital media and the Internet have transformed human lives and the subject of videogames is featured heavily in the program.
Digital Nation: Life on the Virtual Frontier will debut on February 2 at 9:00 ET. The 90 minute show was produced by Rachel Dretzin, who also created the recent Frontline special Growing Up Online, and will feature commentary from Douglas Rushkoff. Segments include Living Faster, Relationships, Waging War, Virtual Worlds and Learning.
Many individual videos are already available for viewing on the PBS website and a trailer for the show offers a quick overview of what it’s all about.
The Waging War section features game-related topics such as the military’s use of virtual reality training, as well as looks at both America’s Army and the Army Experience Center.
Virtual Worlds contains a cornucopia of videogame segments, including the use of virtual reality therapy for veterans, gaming addiction, professional gamers, violent games, Second Life and about 20 more pieces.
Another cool aspect to the program is that the Digital Nation website launched about a year ago ago in a bid to let users collaborate with the project by sharing their own experiences.
Opening with the salvo “It is well established that the Daily Mail does not understand videogames,” blogger and game marketer Bruce Everiss lays into the UK tabloid’s constant attack on games.
The latest article to draw Everiss’ ire was a piece written by Andrew Alexander on politicians Gordon Brown, David Cameron and Nick Clegg. At the end of the story, Alexander takes a shot at Shadow Minister Ed Vaizey’s plan to boost the UK games industry:
'Culture' also has a minister of its own operating under the grand panjandrum of the Secretary of State. The Shadow Minister, Ed Vaizey, provides a foretaste of nonsense to come with his declaration that the video games industry - there's culture for you - has been let down by the Government. It has not grown fast enough.
He proposes a Video Games Council.
Why there should be a government role in this field may well defeat you. It is at least as silly as the role of Hereditary Butler to the Crown etc and no doubt more expensive.
Everiss answers:
I have some news for Mr Alexander, by any and all definitions video games are culture. They entertain, have creativity, genre, subtlety, a history, engender emotion and have everything else that ballet or the opera have. Except that video games are massively more popular.
In fact Mr Alexander actually provides compelling evidence for the need for a Video Games Council, because if we had one we would not have to suffer so much ignorance from journalists (and politicians).
Everiss details other accounts of the Mail’s anti-game stance and also laments the lack of tax incentives for game developers, which he blames partly for the UK’s slip to a world rank of sixth place when it comes to producing videogames.
In light of Australia’s refusal to classify Sega’s PC game Aliens vs. Predator, the country’s ABC News outlet ran a short video piece on the controversy with comments from everyone’s favorite Attorney General, Michael Atkinson.
The report quickly covers the Aliens vs. Predator story, noting that the game’s developer, Rebellion, will not edit the game in order to appease censors.
Gary Farrow, cast as a typical gamer, was asked about the lack of an R18+ rating in Australia. The 42-year old offered, “We’re talking about just labeling content, so we have a fairly educated idea as to what to expect [from a game].
Atkinson’s comments on calls for an adult videogame rating:
This is a question of a small number of very zealous gamers trying to impose their will on society. And I think harm society. It’s the public interest versus the small vested interest.
Atkinson on violence in games:
I accept that 98%, 99% of gamers will tell the difference between fantasy and reality, but the 1% to 2% could go on to be motivated by these games to commit horrible acts of violence.
You don’t need to be playing a game in which you impale, decapitate and dismember people.
Australia’s Interactive Games and Entertainment Association (IGEA) CEO Ron Curry was also interviewed in order to counter some of Atkinson’s remarks. He stated:
It doesn’t seem democratic that a single attorney general should be able to dictate what the vast Australian population can interact with.
The government trusts us to be adults with films, but they only want us to be children with games.
Thanks Ryan!
Disabled gamers can now check out reviews of videogames done expressly with them in mind thanks to the AbleGamers Foundation.
Reviews featured on the main AbleGamers website are ranked, from 1 to 10, in terms of how the game performs for those with visual, hearing or motion impaired disabilities. These numbers are then factored in with additional ratings for closed captioning, speed settings, difficulty settings and options for colorblindness, among others, before a final grade is calculated.
AbleGamers Foundation Presiden Mark Barlet added, “There are countless sites out there that review games for their graphics and sound, but no one is looking at the game from the standpoint of accessibility. With 63 million Americans with disabilities this is a focus that is needed and who better to do it than the flagship site for disabled gamers, AbleGamers.com.”
16 game reviews are currently up on the site. BioWare’s Dragon Age for the PC is currently the highest-rated game to-date, garnering a 9.8. From the Game Accessibility section of the review:
One-handed gamers and the mobility impaired will have no problems playing at all. If you can only play with one hand or have difficulty playing many mainstream games, such as only being able to play with a mouse or a keyboard, this is a game for you. If you can play titles such as World of Warcraft, Aion, and Guild Wars then you will be able to play Dragon Age.
The lowest rated game so far is Nintendo’s Mario & Luigi: Bowser’s Story for the DS, which received a 4.5 score. The reviewer enjoyed the game, but noted, “I pretty much can't recommend it to anyone with just about any disability.”
A recent screening of Spencer Halpin’s Moral Kombat documentary featured a post-show panel of game experts discussing some of the topics presented in the film.
The screening took place on November 11th in San Francisco. Members of the roundtable included Wired’s Chris Kohler, Dean Takahashi from Venure Beat, Lorne Lanning of Oddworld Inhabitants and Spencer Halpin.
Perhaps the most interesting response was that of Lanning’s in response to the question of why violence and videogames is still such a hot topic:
They (media groups) want the sensationalism. They will broadcast anytime there’s a shooting; they will find people that have a very specific, loud, sensational, fearful opinion of it, and they will give them prime airtime. If you add up those minutes of airtime it’s actually a fair amount of penetration into the public mind.
But then, we look at the court cases and the Supreme Court decisions and court decisions in nine states, at the time I looked into it. And all of them, throughout all of these cases… they were sham cases. Those court cases, and the results of that, never get any airtime, because that’s not selling news. So we wind up with a very distorted opinion from the public perspective, those that rely on the corporate media. The results of the court case maybe be on page 9, probably on page 19 and take up a tenth of a page.
Meanwhile, when the sensationalism happens… the critics, with false claims that they are never held to, get a lot of exposure and that exposure compounds. We see this in so many things… in the lead up to the war, in healthcare… When it was a hot topic, we could count on the coverage being in a certain direction and I think we can continue to count on that because the media behavior isn’t changing for the better, if anything it can pretty much be proven it’s changing for the worse.
The full post-film discussion is available on YouTube in four segments: part one, part two, part three and part four.
Disclosure: Filmmaker Spencer Halpin is the brother of Entertainment Consumers Association president Hal Halpin. The ECA is the parent company of GamePolitics.
Kotaku editor Mike Fahey has written a wonderfully detailed and candid first-person account of his addiction to EverQuest.
Fahey begins his story in late 2000, noting that he had a job, a car and a girlfriend. Shortly after, following the breakup of his relationship, he was enticed to join the online world of EverQuest at the behest of his roommate. Falling completely for the game he soon found himself unemployed, his car towed and his wallet empty. While he rebounded for a time, he apparently committed the long rumored, rarely admitted geek-sin of turning down relations for a chance to hit level 40 with his character.
Mike again rebounded, turning his addiction into a job, which helped, as he states, “I've managed to turn a habit that once interrupted my work into something I actively have to do for work. It's no longer escapism if I am doing my job.”
Fahey also admitted that the fault was mostly, if not all, his own:
I hid. I ran from my problems, hiding away in a virtual fantasy world instead of confronting the issues that might have been easily resolved if I had addressed them directly. As far as I am concerned, the only thing Sony Online Entertainment is guilty of is creating a damn good hiding place.
Thanks Andrew
It's a sad day when one of the web's most intelligent game-oriented sites rides off into the sunset.
And so it is with Water Cooler Games, operated since 2003 by Georgia Tech prof Ian Bogost and researcher Gonzalo Frasca. Both academics are also accomplished designers of provocative, issue-oriented games.
We note the following in the site's RSS feed this morning:
Water Cooler Games is now closed. Thanks for reading all these years. The site has been archived in full (with comments)... For my take on "videogames with an agenda," you might want to read Persuasive Games. I am now blogging at Bogost.com...
—Ian Bogost, August 2009
Because the issue-oriented focus of Water Cooler Games often intersected with that of GamePolitics, WCG was frequently cited here on GP. We will miss it, but it's good to know that it will live on in an archived version.
UPDATE: Ian Bogost has posted a lengthy commentary on the WCG closure:
From my perspective, the Water Cooler Games project was very much a success. The fact that so many venues now exist for discussing of what we coyly called "videogames with an agenda" speaks at least in part to the influence we exerted.
More so, the site had been immensely useful in helping me conduct research. My 2007 book Persuasive Games drew many examples from titles we covered on Water Cooler Games...
Closing WCG opens up new opportunities for my writing, on this site and elsewhere... The truth is that I've said most of what I want to say about [political games, advertising and games, and other topics covered on WCG]...
GP: We wish Ian continued success and the best of luck going forward...
British publisher Imagine routinely includes ads for pornography and sex chat services in the back of their video game magazines, according to a report at Overclock3D.
There, a UK man writing under the name "mayhem" describes sending his 8-year-old daughter out on a secret shopper mission to see whether she could purchase video game magazines containing such ads:
My 8 year old daughter walked in... On the lower shelf she picked out several magazines including Play (a Sony PlayStation 3 Magazine) and 360 (a Microsoft Xbox 360 magazine) both of which are published by Imagine Publishing. Neither of these titles had an 18 or 15 certificate on them. She also picked up several Future Publishing magazines and Dennis Publishing magazines.
She then proceeded to the check out were a young girl of about 19 years old had a quick look at the magazines and then scanned them in. My daughter then handed over the money and then walked out after saying thank you, and handed the magazines to me.
After a quick look through all the magazine I found that only Imagine Publishing had any sort of pornography contained within them...
So over all its been a interesting day finding out that such a major publisher (Imagine Publishing) has no morals when it comes to making money, even if it means serving up pornographic content to children that may read their magazines...
Via: fidgit
As GamePolitics has often noted, a large cross-section of U.S. military personnel are gamers.
A new website, StripesGAMER, hopes to cater to those gamers in uniform. The site, a partnership between Consumer Solutions Gaming, LLC and the military's famed Stars and Stripes newspaper, calls itself "the independent daily news source for the global U.S. military community."
Now, reinforcements have arrived for StripesGAMER with this morning's announcement that Scott Steinberg has been recruited as an ongoing guest columnist. Consumer Solutions Gaming CEO Terry Tognietti comments on StripesGAMER's new squad mate:
Scott’s expertise and knowledge in this realm is a major asset for StripesGAMER.com. Our goal is to be the go-to source for gamers in the armed forces who can’t access mainstream industry news and information as easily as normal consumers, or who don’t have the time to visit multiple gaming sites, so the insight and commentary he brings our audience is indisputably valuable to us and our site’s members.
A prominent school safety speaker has advocated the imposition of a 10-day moratorium on video game play and television viewing by students, reports the Grand Forks Herald.
Lt. Col. Dave Grossman, author, retired military man and longtime critic of video game violence, made the remarks during a keynote presentation to North Dakota school officials yesterday.
As he typically does in his speeches, Grossman linked violent video games with school shootings:
[Grossman] described, in chilling detail, school massacres at Columbine High... the Red Lake Indian Reservation in Minnesota and Virginia Tech. Just as graphically, he conjured the brutality of video games such as “Grand Theft Auto” and “Manhunt.”
Grossman, an expert on school violence, went on to trace a connection between the two, complete with brain scans and a study of juvenile murderers. And he pitched a singular idea to gathered educators – a 10-day television, movie and video game “detox”...
“This is not business as usual,” he said. “This is our world coming unglued. This is our society coming unhinged.”
In mid-July GamePolitics reported on Houston Chronicle game blogger Willie Jefferson's assertion that video games are increasingly possessed of "racist undertones."
In support of his claim Jefferson mentioned the much-debated Resident Evil 5 as well as the recently-released Call of Juarez: Bound in Blood. Jefferson also pointed to Valve's in-development Left 4 Dead 2 (screenshot at left):
I am disturbed by the growing trend of racist undertones that are cropping up in video games.
One of the games that comes to mind is "Left 4 Dead 2." ...Set in New Orleans, players will have to fight their way through hordes of zombies - with several of them who appear to be African-Americans. When I saw the first trailer for the game, all I could think about was Hurricane Katrina and the aftermath...
In the wake of Jefferson's charge, a writer for L4D2 has fired back, reports Destructoid:
While visiting Valve this past week, we asked how they felt about the [racism] accusations, and Left 4 Dead writer Chet Faliszek was quite frank with his response.
"Utter insanity," says Faliszek... "There are mixed races of zombies, there are all different races of zombies that you shoot, and since we placed it in New Orleans, that makes it racist? I honestly re-read the [Houston Chronicle] paragraph about five times ... but when two of the characters in your game are African-American, it's a weird thing to be accused of. We're like, 'how does this work'?
"... As far as Katrina goes, if you go down to New Orleans, Katrina's still going on. I mean, it's messed up, it is crazy that the city is still in the state it's in, and we treat that with the utmost respect... It's a place we love, it's dear to our hearts. We would not cheapen it. It's not a brick-for-brick representation of New Orleans; it's a fictional version, and I love that city."
In the latest edition of his Soapbox, G4's Adam Sessler expresses the view that video game censorship is pretty much gone, but that gamers should be watchful for its return.
GP: Here at GamePolitics, we're waiting for the U.S. Supreme Court to rule in the California case later this year. At that point, we'll have a better handle on where the game censorship issue is heading.
A pair of video game websites weighed in on the controversy over used game trades this week.
Crispy Gamer serves up a well-reasoned two-parter by David Thomas:
The price of a game is, at the end of the day, exactly the balance point between what someone is willing to pay and what someone is willing to sell... The trouble is, the publisher wants back in on the deal, and goes out of its way to convince you that it still owns a piece of that junk you bought from it...
The used market, it turns out, isn't screwing [game] publishers... Instead, the used market helps keeps people in the game by letting them play games that they wouldn't otherwise bother buying... Used games help make game fans out of game tourists...
Meanwhile, Destructoid's Jim Sterling has a bit of a rant on the topic:
Have you considered what happens to a publisher when you buy a secondhand game? They lose money! Oh, you might argue that publishers already make money off the original sale of the game, but they don't! In fact, whenever a secondhand game is bought, the original $60.00 transaction disappears from our corporeal plane of existence, erased from history as if it never happened...
The main issue with secondhand games is that no other industry ever has to deal with a similar problem. Think about it -- have you ever bought a used car, or even heard of a store selling used clothes or music? Of course you haven't! The very idea is preposterous...
Tonight's Penn & Teller: Bullshit! is the much-anticipated episode on video game violence.
The program airs at 10:00 p.m. Eastern/Pacific on Showtime. From the P&T:BS! website:
In episode 703, the duo debunks the theory of politicians and other alarmists that playing video games leads to teen violence by handing over a real semiautomatic weapon to a nine-year-old video game player to see if he becomes a human killing machine.
The promo video at left features a guy who is apparently an anti-game violence campaigner named Chris Cooney. I'll 'fess up that - in nearly five years of editing GamePolitics - I can't remember hearing of the guy, so I'm curious to see what he's all about. This is also the episode in which disbarred attorney Jack Thompson makes an appearance.
If you miss tonight's show, the program will be repeated several times over the next few days.
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