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IGDA Looking for New Executive Director

July 26, 2010

International Game Developers Association (IGDA) Executive Director Joshua Caulfield (pictured) is leaving the organization in order to take a similar post with an association for architecture students.

IGDA Board of Directors Chairman Gordon Bellamy called Caulfield’s departure “amicable,” adding, “… we appreciate all the hard work and dedication Joshua has poured into being our Executive Director over the last year.”

The IGDA also noted that it is reorganizing its infrastructure in order to “better serve its members.” As part of its retooling, the IGDA created a committee system, with each committee—Membership, Policy/Advocacy, Events/Sponsorship/Partners, Technology, Marketing/Communications, Special Interest Groups and Chapters—chaired by a board member.

Caulfield said it was “time for the next step in my career.” He continued, ““I think the IGDA is headed in a great direction, and I look forward to helping to make this a smooth transition.”
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The Pirate Bay Presents Pirate Date

June 11, 2010

The Pirate Bay, at one time the world's number one destination for pirated software, music and movies, has launched a dating site. Yes, you've read that correctly: a DATING SITE. The new site from Pirate Bay creators is called "Pirate Date," and is free of charge.

According to Pirate Date founders, the site was created to "share their single friends in the same way they share files." The site will use a system of "social trust" that allows members to vouch for each other and verify that friends are real and available. Here's some more on transparency - assuming that you are still reading about this crazy idea: Read More

Why People Do What They Do to Earn Social Game Points

March 12, 2010

Research released by Offerpal Media offers some insight into why so many social gamers are willing to complete marketing actions in order to obtain virtual currency.

The comScore-conducted study among 799 panelists reported that 53.3 percent of respondents would be “very likely” to take part in a marketing action in order to receive social game points or currency, while only 22.8 percent would be willing (and able) to pony up cold hard cash for the same rewards. Read More

Another DRM Victim Details Woes

March 1, 2010

Last week we covered an interesting article from Ars Technica that focused on the problems videogame DRM technology can have on soldiers stationed overseas.

Yet another group of gamers impacted by DRM? Cruise ship workers.

GP received an email from the Chief Officer of a cruise ship, who prefers to remain nameless, detailing the problems DRM can inflict on those living at sea:

… we quite often don't have a good Internet connection or it's cost prohibitive, especially on our personal computers. I watch movies and play games during my, albeit limited, time off. There have been many games that I have been unable to play because of DRM issues, games such as Spore & recently Empire: Total War caused me huge problems simply because it required an Internet connection during installation. I had to spend $120 USD on Internet charges just for the privilege of installing Empire: Total War.

Is our Chief Officer alone in his problems with DRM? Not by a long shot. He continued:

I know of 40 other crew on my ship who regularly play games in their time off, this is a ship with only 217 crew. That's nearly 20% of the crew. I realize this is a very small sample, but it could lead to a large number of people who can't play games in the entire shipping industry. Crew would also be more inclined to play cracked/pirated games to get through this DRM issue. I would buy the real game regularly, if I knew that I could play on my ship regardless of where I was. It's gotten to the point where I don't play PC games anymore, because so many have these, or similar problems requiring the internet.

How Games Assisted One Person Through Life

February 22, 2010

The founder of the website Hot Blooded Gaming has authored an extraordinarily introspective—and sometimes painful—piece on how videogames have always been there for him, through just about every tough moment he’s experienced in his life.

Calling games his “guardian angel,” author Kreyg details his love affair with games, which kicked off when he was only four years old and his family acquired a “broken” NES. By the time he began attending school, Keryg was not popular because he "was the fat kid,” but even then, videogames were there for him:

Video games helped make not having friends at the young age more bearable. It was how I got to have fun as a kid. While people were at birthday parties I wasn’t invited to, I was playing games that would have made a nice gift. Their loss, right?

Kreyg did eventually make some friends in high school; friends who shared a common love of games:

While the majority of the school was out partying and running from real cops, we were trying to not get busted in GTA and lose our turn to play. Ironic how we were playing GTA and staying out of trouble while some of our fellow classmates were the ones out getting in real trouble. As high school progressed, our weekend video game meet-ups were something we looked forward to.

Kreyg offers up many more tales (definitely read his full account here) before offering:

Throughout my life, I’ve been put in many tough situations. Through them all I’ve had one thing constantly there – video games. Video games made the bad times good, and the good times even better. Without video games, I feel many parts of my life, especially my childhood would have been a lot harder for me to get through.

 

Whether it be by coincidence or design, for the last 20 years of my life, video games have been my guardian angel.

Game Averse Mom Demonstrates Open Mind

February 9, 2010

A columnist for a local Minnesota paper recently detailed her ability to overcome an aversion for videogames.

Maggie Modjeski, a writer for the Winona Daily News of Winona, Minnesota, was given a Nintendo Wii and Wii Fit for Christmas. The console remained boxed for sometime after the holidays as Modjeski wrestled with the fact that the game machine was “against everything I had preached for so long to my children.”

After some setup assistance from her kids, the Wii was ready to go. Modjeski noticed that her offspring playing Wii Fit were not only occupied, but “they were active and they were getting tired,” in addition to “burning pent-up energy that comes with a long, cold Minnesota winter.”

Once her weary children went to bed, the author tried her own hand at the Wii, playing Wii Tennis until her “arm was about to fall off.”

Modjeski’s opinion of games changed almost immediately:

Since that day, the Wii has become my friend. However, I don't condone hours of play or use it as a babysitter. I don't believe it is a revolutionary tool that brings families together, nor does the system replace a trip to the YMCA or any other real activity.
 

The Wii isn't going to eradicate childhood obesity, and, to be honest, when I hear about kids using it during their physical education classes, I do get a little irritable.

I have come to the conclusion that, like most everything else, in moderation it's OK.

A little different than the last mom covered around these parts.


|Image from Flickr|

Social Interaction as a Lynchpin of Gaming

January 27, 2010

A love of the social aspects of videogames tends to drive any perceived dependence on games more so than a game’s activity itself.

This is the angle a Kent State University article takes in examining the aspects of what fuels gamers to keep on playing, in addition to the subject of whether or not the term “addiction” is fair to use in relation to videogames. KSU Sophomore Brian Clark weighed in on the latter subject, stating that the use of such a term was misleading:

Rather than craving the game itself, they crave the interaction they get in the game so rather than going out and having a real life social interaction, they’re having social interactions with other people on a game.

The piece notes that a definition of someone addicted to videogames, as put forth by the American Medical Association (AMA), is a person that “has more control and success over his or her social relationships in the virtual world than reality.”

World of Warcraft was mentioned often in the piece, with Clark admitting that a friend of his had a reliance on the online game, which Clark, again, attributed to the social aspect of WOW. The additional factor of playing a game that never really ends only increases the difficulty of putting a game like WOW aside noted student Connor Shivers.

Achievements can also be a powerful lure for gamers to keep playing. Clark’s previously discussed WOW-loving friend also became reliant on them, “He would play some Xbox games just for the fact of getting achievement points (on Xbox LIVE) and feeling like he accomplished something.”

GP: The definition as defined by the AMA probably needs to be updated as more and more relationships that begin in virtual worlds cross over to the real world. I would venture a guess that most hardcore gamers have befriended a fellow gamer via an online guild or clan and then met up with them IRL.

Game Hawking Anti-Game Scientist Fired

January 13, 2010

British scientist Baroness Susan Greenfield has been unceremoniously dumped from her post as head of the British Royal Institution.

The outspoken Greenfield has provided a lot of fodder for UK tabloids over the years, taking shots at videogames (claiming they slow maturity), computers and social websites (they harm children’s brains).

Her denouncement of videogames was especially confusing, in light of her personally endorsing a series of brain-training games.

The Times Online on Greenfield:

Her unconventional approach to courting publicity, however, has annoyed as many scientists as it attracts, some of whom claim that her talent for self-promotion outweighs her scientific credentials.

The Royal Institution says Greenfield was sacked due to the fact that it could no longer afford a full-time director in light of recent funding problems.

Ben Goldacre’s blog has more on the Baroness and how exactly she confounded critics over the years.

Hello, I'm Erik Estavillo and I've Been in the News Lately

December 16, 2009

With these words, litigious gamer Erik Estavillo introduces you, the reader, to his new website.

Estavillo is known in our community, of course, for suing Sony, Microsoft and Nintendo and Activision Blizzard, in addition to subpoenaing Bill Gates, Winona Ryder, Depeche Mode’s Martin Lee Gore, Lady Sovereign and Krayzie Bone.

The site features a game review section, message board, a poll for game of the year, a virtual valentine to The Guild’s Felicia Day (pictured) and—coming soon—an advice column, in which Estavillo encourages gamers to “ask him anything.”

Estavillo also outlines his lawsuits and reiterates that he is done suing game companies, introducing his World of Warcraft suit with the preface: “The last lawsuit I filed and ever will.”

Estavillo claims that his health problems— OCD, Agoraphobia, Panic Disorder, major depression and Crohn’s Disease—cause him to rely heavily on videogames for a sense of happiness.

Please keep Estavillo’s afflictions in mind when commenting and keep things civil.

One Mom’s Influence on a Gamer

December 16, 2009

A UK-gamer has interviewed his own personal videogame “gate keeper,” (his mother) for a wonderful piece examining the roles of parents in ensuring that inappropriate titles are kept out of the hands of younger users.

Penned by Nathan Miller, who is an Assistant Community Manager at Face, the piece appears in the company’s blog. Miller, who came of age in the early 1990s, began by asking his mother about how she managed his early fascination with games :

I had heard stories of addiction on the radio, alongside those more extreme stories of children getting violent through not being able to differentiate between fantasy and reality and re-enacting the games that you had, but ultimately I didn’t censor you beyond the extremely violent and gore-filled games as I had faith both in my parenting ability by correlation your own ability to distinguish fantasy and reality.

Miller’s mum refused to buy Grand Theft Auto for him, even in light of every child’s number one rallying cry—that all his friends owned the game. He wrote that, “I suppose the early censorship my Mum had instilled had worked as I don’t really remember having a large desire to get GTA.”

The Miller-family matron would typically examine the cover of a game to decide suitability for her son and was not averse to playing games herself. She enjoyed Golden Axe, but fell for Streets of Rage after some initial distaste:

And Streets of Rage, I was iffy about the violence on the cover but I let you convince me slightly and I wanted to experience it myself to see whether it was bad or not, and in the end I ended up really enjoying it! The girl character became a fantasy me!

I think I ended up playing it through wanting to experience how violent it was for myself and also you asking me to play with you when you didn’t have friends round.

As her son is now a grown-up and capable of making his own decisions, Miller’s mother has had little reason to keep abreast of the latest in videogames. To bring her up to speed, Miller decided to show her the “No Russian” scene from Call of Duty: Modern Warfare 2. Her reaction:

I’m shocked at the realness of it! I’m not sure I would’ve bought you the beat-em up games if they’d been this real!

…the wanton destruction of this game disgusts me. It made me shudder and dragged my emotions into it despite it being a game. If you were younger, I wouldn’t be buying that for you if you!

Miller ends the piece with a bit of insight, “My discussion with my own Mum also suggests that it is possible to find a middle road, where both parents and children can enjoy games together, where censoring can become more of a behind-the-scenes issues rather than a confrontational one.”


|Image Via Tumblr|

“Hold Your Wee” Family Awarded $16M

October 30, 2009

The family of Jennifer Strange, a woman who died following a radio station contest that had her drink large quantities of water and attempt to not go to the bathroom in an attempt to win a Nintendo Wii, has been awarded $16.0 million.

The contest was held in 2007 and put on by the Morning Rave show at Sacramento radio station KDND-FM. The 28-year old Strange had taken second place in the contest, but after drinking about two gallons of water during the event, was found dead in her home. A subsequent post-mortem indicated that her death was caused by water intoxication.

While no criminal charges were filed, the radio station fired 10 employees. The payout to the family was the result of a wrongful death suit, which had sought $34.0 million.

Sky News reports that lawyers for the station had “argued that her death was unforeseeable, and her 'contributory negligence' led in part to her death.” A jury deliberated for two weeks before coming out with the decision.

Thanks Phillip and Andrew

IGN Acquires WhatTheyPlay

September 23, 2009

IGN Entertainment has acquired WhatTheyPlay, a website aimed at providing parents with information and resources about today’s videogames.

Launched in 2007 by videogame industry veterans John Davison and Ira Becker, WhatTheyPlay was a property of What They Like, Inc. No word was offered on the whether or not the founders or other staff would remain with the site as it moves under IGN's umbrella.

Davison, formerly President of the company, announced the acquisition in his blog. He added:

This project has been a labor of love for us, and we are immensely proud to see the brand we created together two years ago become part of the IGN Entertainment network.”


Calls for comment were not returned as of the time of this posting.

Alleged Trademark Troll Resigns From IGDA Board

September 1, 2009

After months of controversy, Tim Langdell has resigned from the executive board of the International Game Developers Association, reports Develop.

Langdell, accused by some of being an abuser of the trademark process, explained his reasons for stepping down in a post on the IGDA's forum:

My great fear, then, is that this vocal minority [of critics] -- most of whom are not IGDA members -- will continue their negative attacks on the IGDA... It seems nearly certain they will continue to generate even more negative press for the IGDA... causing substantial drain on IGDA board volunteer and staff resources and time, which is not in the interests of either the IGDA or its membership...

I make this decision not because I have done anything wrong... but because I must make this decision between concluding a process that will show I did no wrong, and having that process irreparably damage the IGDA, I cannot permit the latter to happen...

Petition to Remove Controversial IGDA Board Member Garners Required Signatures

August 6, 2009

The Tim Langdell saga continues...

Develop reports that a petition to remove the controversial Langdell from the board of directors of the International Game Developers Association has garnered far beyond the 1,200 signatures required by the organization's by-laws. More than 2,000 IGDA members reportedly signed the petition against Langdell, who is regarded by many as a "trademark troll" - an abuser of the trademark process. The vote should trigger a special meeting at which members could vote to remove Langdell from the IGDA board.

IGDA member Corvus Elrod, who devised the petition, told Develop:

It's true, we've got the signatures we need. But now the hard work really begins, as we convince the board to take it seriously and the entire membership to take a stand and vote.

Meanwhile, The Escapist recounts an e-mail flap involving the ongoing Langdell situation. While new IGDA Executive Director Joshua Caulfield disavowed an e-mail circulated to members this week calling for Langdell's removal, Orbus Gameworks President Darius Kazemi believes the messages are legitimate:

[Kazemi] believes a group of people opposed to Langdell's presence on the Board of Directors simply divided the member list between them and used those contact forms to send the message.

"Nobody obtained email addresses through dubious means," he wrote. "It's like sending a message via Facebook messaging... These messages were not sent in an unethical or illegal way. If anything, the messages are a consequence of the rather poor state of the current IGDA website."

To view the e-mail, click here.

Would-be Game Designer Lost in Afghanistan

August 5, 2009

….another in an occasional series of reports about gamers who gave their all:

A U.S. Army soldier killed in Afghanistan last month was a lifelong gamer, reports the Washington Post.

Army Spec. Anthony Lightfoot, 20, of Riverdale, Georgia died along with three comrades in a roadside attack on July 20th in Wardak Province.

According to his family, Lightfoot beat Mario Bros. as a small child and hoped to become a game designer some day:

He was a video game devotee who beat a Mario Bros. game at age 4 and never looked back, his brother said. "Ever since then, you couldn't move him from the TV," his brother said. "Everything he touched he tried to master, and that was an awesome quality about him."

Lightfoot's passion for video games grew into a desire to study animation and design a game. He drew a lot as a youngster and befriended other fans of Japanese animation and video games.

"He was always happy to meet people, befriend people and help people," his brother said. "He was a giving person."

Spec. Lightfoot was buried at Arlington National Cemetery on Tuesday.

GP: Rest in peace, Anthony...

SouthPeak Proud to Have Former "Worst CEO of Year" Join Its Board of Directors

August 4, 2009

Video game publisher SouthPeak Interactive announced late yesterday that former Take-Two CEO Paul Eibeler (left) is joining its board of directors.

Judging from the language of its press release, SouthPeak appears to regard the addition of Eibeler, named Worst CEO of 2005 by MarketWatch, as good news:

“As one of the most respected executives in the interactive games industry, we welcome Paul to the Board of Directors,” said Terry Phillips, Chairman of SouthPeak. “His depth of experience will certainly be an asset to SouthPeak growth as a major publisher.”

Paul Eibeler is best known for his leadership at Take-Two Interactive...

Eibeler is indeed best known for his days at Take-Two. It was under his watch that the Hot Coffee scandal rocked the video game industry, with the Grand Theft Auto publisher inexcusably blaming the now well-known sex scenes on the GTA mod community before ultimately 'fessing up that it was original content.

Eibeler's reign was also plagued by securities investigations which led to charges against several past employees (although not against Eibeler). The former CEO was ousted by a 2007 shareholder revolt led by current T2 chairman Strauss Zelnick. Eibeler exited with a $2.5 million golden parachute.

Video Game Industry's New Top Lobbyist Has Obama Campaign Experience

July 21, 2009

Here's hoping that Erik Huey lasts longer with the Entertainment Software Association than did his predecessor.

Huey was announced today as the new head of government relations for the video game publishers' trade group. In plain English, that means Huey is the ESA's chief lobbyist. The post has been vacant since Jennifer Manner departed just a month after coming aboard in February.

According to the ESA's press release, Huey is a veteran attorney who has specialized in lobbying for the entertainment, communications and media sectors. His official title will be Senior Vice President for Government Affairs. ESA boss Mike Gallagher offered praise for the new guy:

Erik’s demonstrated advocacy abilities on behalf of numerous entertainment and telecommunications clients will serve him well as he navigates the specific challenges and opportunities that the ESA and our member companies face. As game technologies and gamer demographics continue to evolve, the entertainment software industry will rely on Erik and his team to help foster a beneficial environment for our industry’s innovation and creativity.

Huey, who starts his new gig in August, also has substantial political experience on the Democratic side, according to the ESA's press release:

Huey helped coordinate voter protection and mobilization efforts in Western Pennsylvania for the Obama Campaign for Change during the 2008 primary and general elections. Huey had a similar role during the 2006 mid-term elections, and served as the Kerry/Edwards Campaign’s “Get Out the Vote” Director for Western Pennsylvania in 2004. Huey also served as an advance coordinator for the 1992 Clinton/Gore Presidential Campaign...

As for Jennifer Manner, her story seems to have a happy ending as well. Coincidentally, we also learned today that she has accepted a post with the Federal Communications Commission.

Former IGDA Boss Reacts to the New Guy

July 6, 2009

Jason Della Rocca, who stepped down in April following a nine-year stint as executive director of the International Game Developers Association, offered his impressions about the hiring of his successor, Joshua Caulfield.

On his Reality Panic blog Jason writes:

My parting advice to the IGDA board was to hire an association professional - and specifically NOT a game person... Ultimately, what the IGDA needed (and part of the reason why I left) was someone who has real experience with leading a non-profit association, who can be a partner with the board of directors, can drive forward on governance issues, rope in wide ranging stakeholders, understand the financial/legal landscape and membership models, etc, etc...

Good luck Joshua, the community is watching!

Jason, who had many accomplishments as IGDA boss, once rather memorably spurned the opportunity to debate with Jack Thompson.

IGDA Names New Executive Director

July 2, 2009

Following months of seraching, the International Game Developers Association has named a new executive director.

Gamasutra reports that Joshua Caulfield (left) will replace Jason Della Rocca, who departed earlier this year. Caulfield's background is in trade association management, not gaming, His previous gig was as the Executive VP of the American Machine Tool Distributors Association. He does, however, enjoy games:

I'm an avid gamer. I'm clearly not a game developer, and there's a big difference there, but I do understand the medium. I play a lot of games; I have a group and we play a lot of MMOs. I'm quite familair with the industry from a gamer's perspective. So that helps a lot...

 

I have most of the consoles, and I pull them out when I have a little alone time, but my true love is MMOs on the PC. I'm generally an RPGer. My group just got off a stint on World of Warcraft, where I play a Shadow Priest. I play the backup healer, because if the main healer goes down, your backup healer better be ready.

We're right now playing Guild Wars, and I'm playing a Monk, so I'm a healer again. I tend to do the support role a lot.

Caulfield expects to maintain a lower public profile than Della Rocca, with the IGDA board taking on the public interface role. Caulfield also talked about his vision for the game developers' organization:

The IGDA's mission has remained very much the same: That is, to support the professional game developer -- specifically, I believe, to serve individuals to create video games, to enhance the lives of game developers, to connect developers with their peers, and so on...

There are a lot of differences between a union and a professional association. I really can't say whether this industry needs a union or not, because I don't know enough about the individuals of this industry yet.

Artist Sues Activision, Discovery Channel Over American Chopper

June 12, 2009

An artist who creates custom designs for - among other things - motorcycles has sued Activision, The Discovery Channel and two other defendants in U.S. District Court in Manhattan.

In the suit filed on May 26th, artist Justin Barnes (left) alleges that he created a number of original designs for motorcycles constructed on The Discovery Channel's American Chopper series. Barnes claims that TDC in turn licensed the use of his work for a variety of merchandise, including video games, without his authorization. Barnes has copyrighted the works in question, according to his complaint.

Although Barnes accuses Activision, he does not mention a specific game. However, Activision has published two games based on the T.V. series, American Chopper in 2004 and American Chopper 2: Full Throttle in 2005; these would appear to be the games at issue in the case. From the complaint:

Defendant Activision has sold without authorization video games incorporating certain of plaintiff's copyrighted designs worldwide, nationwide and in the State of New York.

DOCUMENT DUMP: Grab a copy of the lawsuit here...

Obama Advisor To Make Second Life Appearance

June 8, 2009

Kevin Werbach, who served on the FCC segment of the Obama transition team, remains with the Administration as a part-time advisor on broadband issues.

Over at New World Notes, Wagner James Au reports that Werbach, who is a veteran of the Second Life metaverse, will make an SL appearance later this week:

Werbach will be back in-world this Wednesday at 1pm Pacific to appear on the Metanomics show, for an extremely apropos topic: "The Age of Obama: Virtual Worlds, Open Government, and Policy"...

 

Kevin tells me he can't discuss the particular policy advice he gave the Administration about virtual worlds, but I suspect he'll provide some great insider perspectives on how they're being shaped. 

Werbach and his Second Life avatar appear at left.

Nice Work If You Can Get It: EA's Riccitiello, Moore Earn Big Bucks in Bad Year

May 29, 2009

Yes, Electronic Arts may have laid off 10% of its workforce and posted a billion dollar loss in recent months, but rank has its privileges, after all.

And ranking execs at EA are clearly among the privileged, based on a preliminary proxy statement filed by EA this week which lists compensation for its top officials. CEO John Riccitiello's fiscal 2009 package, which included salary, stock awards, option awards, benefits and a performance-based cash bonus, is valued at $6,365,823.

EA Sports President Peter Moore won't be brown bagging his lunch, either. EA lists Moore compensation package at $4,284,366. Here's the breakdown for Riccitiello (right) and Moore (left), EA's two most high-profile execs:

Here are Riccitiello's numbers:

  • Salary - $793,749  
  • Bonus -
  • Stock Awards - $1,055,461
  • Option Awards - $4,115,305
  • Non Equity Incentive Plan Compensation - $400,000 
  • All Other Compensation - $1,308
  • TOTAL - $6,365,823

And here are Moore's (cost of game launch tattoos not included):

  • Salary - $564,624 
  • Bonus -
  • Stock Awards - $1,443,741
  • Option Awards - $1,589,290
  • Non Equity Incentive Plan Compensation - $200,000
  • All Other Compensation - $486,711
  • TOTAL - $4,284,366

The Associated Press notes that Riccitiello's incentive bonus dropped from $625,000 in fiscal 2008 to the $400,000 figure listed above. In contrast to EA's filing, the AP estimates Riccitiello's total compensation at $11.1 million, using a $9.9 million valuation on stock options.

Not bad for a crappy year.           

UPDATE:  gamesindustry.biz reports that an unnamed EA spokesman has taken umbrage at the Associated Press claim that Riccitiello's options are worth $11.1 million:

Their calculation is inaccurate. It includes value of performance-based shares that will vest over several years - and only if high performance hurdles are met.

As reported, it appears as though those shares are compensation for this year, which they are not. Accurately, they are an opportunity to earn shares over the coming years if company objectives are met.

The spirit of those shares is to link executive compensation to the achievement of long term financial objectives. That programme, which is in place for all of EA's top executives, is designed to align interests of shareholders and management.

ECA Hires New Director of Public Relations

May 16, 2009

The Entertainment Consumers Association has added a new member to its team.

Jason Andersen, who previously assisted the ECA as a public relations consultant, joins the ECA as of the organization's Director of Public Relations. In his new role, Jason will act as media spokesperson for the game consumer organization.

A P.R. veteran with more than a decade of video game industry experience, Jason has worked for major game publishers, including EA, SEGA and LucasArts. In those roles, he managed media relations for well-known game franchises such as The Lord of the Rings, Need For Speed and Star Wars.

Heather Ellertson, VP of Marketing commented on Jason's addition to the ECA staff:

Jason has been a key member of our team since we launched in 2006 and was an important part of the association’s visibility, positioning and success. His expertise in publicity, knowledge of the industry and passion for gaming and gamers’ rights make him a perfect fit for the ECA.

As for Jason, he introduced himself via a post in the ECA Forums:

I will be working closely with all of the different departments that make up the ECA to ensure that their hard work is getting the attention that it deserves. That includes increasing the awareness amongst you, the ECA members, in addition to broadening our message to the consumers and the media. In the coming months, we will be launching the first of our monthly newsletters, which will allow us to share the latest and greatest happenings with our members...

FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.

Game Developer Considers the Politics of Six Days in Fallujah

May 4, 2009

The controversial Six Days in Fallujah video game project has drawn reactions from military veterans, families of war dead, peace groups, and pundits. But EALA's Borut Pfeifer is the first actual game developer to weigh in on the Six Days flap.

Writing for his Plush Apocalypse blog, Pfeifer, whose credits include Scarface: The World is Yours and Untold Legends: Dark Kingdom, questions a Konami exec's claim that, "We’re not trying to make social commentary. We’re not pro-war. We’re not trying to make people feel uncomfortable. We just want to bring a compelling entertainment experience.”

Pfeifer comments:

The notion that you can make a game set in modern day Iraq without making a political statement is complete nonsense...

If you set out to avoid commenting on the war, in the best case you’d end up with a theme closer to Black Hawk Down, that the horrors of war are survived only through the brotherhood shared between the men fighting...

Such a theme can still influence someone’s political opinion. Perhaps people interpret it as highlighting the need to support our troops more... Or perhaps it is interpreted that the toll on human lives is unacceptable and must be stopped no matter the ramifications...

If you set out to be as unbiased as possible and truly include all perspectives, that is also making a hefty statement in American political culture...

Via: GameBiz Blog

Conservative Phyllis Schlafly Talks Games with Fund Manager Who Claimed Homo-Eroticism in Army of Two

April 24, 2009

When an arch-conservative chats up a guy who thinks he detected homo-erotic overtones in EA's action shooter Army of Two, you just know that video games are in for a beat-down.

Eagle Forum president Phyllis Schlafly (left) is scheduled to interview Arthur Ally, president of the Florida-based Timothy Plan, tomorrow at noon EST on the Eagle Forum Live radio program.

Schlafly is a longtime opponent of gay rights and Ally bills himself as a morally-responsible fund manager. In December Ally's Timothy Plan issued a list of 30 "most offensive" video games, including the likes of World of Warcraft, Lord of the Rings Online and Halo 3.

A promo for the program on the Eagle Forum site reads:

Do you know detailed information about the content of the most popular video games? Join us as we talk with the president of an investing firm that has done extensive research into the video game industry.

Quick Exit: ESA's Head Lobbyist Out After a Month

April 24, 2009

Earlier this year GamePolitics reported that the Entertainment Software Association hired Jennifer Manner (left) as its new head of government relations (i.e., lobbying).

Apparently, the ESA and Manner were not a good fit. The National Journal reports that the ESA's new head lobbyist is gone after just a month in her new position:

Manner, a long-time Democrat, didn't appear to have extensive Capitol Hill or administration experience. Her background included stints as a vice president of regulatory affairs at Skyterra Communications, chair of the Satellite Industry Association, and senior counsel to former FCC Commissioner Kathleen Abernathy. She has also... taught as an adjunct professor of law. ESA is not advertising any new job openings on its Web site.

An association spokesman confirmed that Manner had departed but gave no further information.

By our count, Manner is the third ESA VP to leave in the last 12 months. Others include former senior VP and general counsel Gail Markels and Ed Desmond, whose position was filled by Manner.

As we mentioned when Manner's hiring was announced, an ESA press release made it a point to refer to her as a "long-time Democrat." ESA CEO Mike Gallagher is a former Bush administration official.

Culture clash?

MTV's Stephen Totilo Heads to Kotaku

April 21, 2009

Stephen Totilo, whose work on MTV Multiplayer has been frequently cited here on GamePolitics, will join Kotaku, reports GameBizBlog.

Kotaku Editor-in-Chief Brian Crecente writes that Totilo will assume the role of Deputy Managing Editor based in New York.

We wish Stephen all the best in his new role. Meanwhile, check out his farewell post on MTV.

Posted in

First Amendment Defender Will Be Missed

April 14, 2009

Although Judith Krug's name may not be a familiar one to gamers, she was well-known - and highly-regarded - by those on the front lines of the battle against censorship of games and other forms of media.

Krug, 69, who died on Saturday, is best known as the founder of Banned Books Week. The annual event celebrates the freedom to choose what one reads. She was the Executive Director of the Freedom to Read Foundation and Director of the Office for Intellectual Freedom of the American Library Association.

Jennifer Mercurio, VP and General Counsel of the Entertainment Consumers Association, commented on Krug's passing:

Judith was instrumental in pushing for First Amendment issues being broadened to include video games.

Sean Bersell, VP of Public Affairs for the Entertainment Merchants Association, added:

Judith was instrumental in the fight against video game censorship. She was a forceful advocate for Media Coalition amicus briefs in the Indianapolis, St. Louis, Illinois, Minnesota, and California video game cases. It would have been easy for the librarians to say, "That's not our battle," but thankfully that wasn't Judith's temperament.
 
Judith was a fierce believer in the importance of freedom of expression to our culture and our society and was zealous defender of the First Amendment. We all have truly benefited from her passion.

The American Library Association has posted a tribute to Krug.
 

Former ESA VP to Chair National Coalition Against Censorship

April 13, 2009

Gail Markels (left), a New York attorney who formerly served as VP and General Counsel with game publishers' trade group ESA, has been elected to chair the board of the National Coalition Against Censorship.

Most recently, NCAC was active in the successful fight against Utah's Jack Thompson-authored video game bill, HB 353.

Markels (left), who worked for the Motion Picture Association of America before her stint with the ESA, commented on her new duties:

Unfortunately my experience in both the video game and film industries has taught me that censorship is alive and that we cannot take the freedom to read, watch and play the books, movies or video games we choose for granted.

 

The NCAC plays a vital role in protecting the freedom to decide for ourselves what we want to read, see, say, hear, and think.

Before leaving the ESA in early 2008, Markels compiled an umblemished string of court victories against states which attempted to enact video game legislation.

ECA Elevates Jennifer Mercurio to VP / General Counsel

April 7, 2009

Jennifer Mercurio, a seasoned advocacy attorney who has substantial video game industry experience, has been promoted to the position of Vice President and General Counsel of the Entertainment Consumers Association.

Mercurio, who in the past worked as a lead attorney for game publishers' group ESA, was originally hired by ECA President Hal Halpin in 2007. Of the promotion, Halpin said:

Jennifer’s track record of success speaks for itself along with her commitment to our advocacy mission for gamers. With the growing recognition of the demographic power of gamers we felt it important to expand her role to take advantage of our momentum on issues such as free speech, broadband access, and the rights of gaming consumers.

An ECA press release notes:

In her new role Mercurio will oversee all legal, policy, research, advocacy, action, lobbying, and government affairs for ECA...

 

The promotion signals the increasing influence of the ECA’s government affairs and policy efforts on behalf of gamers following its recent establishment of the ECA Institute, a charitable non-profit that helps develop and implement ECA public policy positions.

FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.

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Posted 07/30/10 at 10:25am
ZippyDSMlee: No lan too but that will be hack in, with 2X maps its as big as SC,so....want more now ;P
Posted 07/30/10 at 10:19am
Rodrigo Ybáñez García: @Cheater: Thank you, I´ll try it later. It happened after I installed the new upgrade, btw
Posted 07/30/10 at 08:16am
E. Zachary Knight: Sep 21 is "Civilization V Day" in Maryland.
Posted 07/30/10 at 01:27am
Andrew Eisen: I got hired to sing bass for an a cappella group tomorrow night. I have nine songs to learn. Yikes.
Posted 07/29/10 at 10:53pm
E. Zachary Knight: Zippy, I thought SC2 was only 1/3 of a game? ;)
Posted 07/29/10 at 08:59pm
ZippyDSMlee: SC2 is god! BOW DOWN TO SC2!
Posted 07/29/10 at 07:50pm
Cheater87: Garcia that sounds like a A/V problem. Try turning the TV on and off or doing that with the AV changer. Thats how I fix mine.
Posted 07/29/10 at 06:50pm
Andrew Eisen: The urinals now have floor mats!
Posted 07/29/10 at 04:54pm
Rodrigo Ybáñez García: My PS3 is having some kind of failure. The sound is still there but the image is totally out...
Posted 07/29/10 at 03:39pm
ZippyDSMlee: SC2!!SC2!!!SC2!!!!!!
Posted 07/28/10 at 02:45pm
beemoh: Farmville creator Zynga closes one of its games, customers who paid for in-game content unimpressed (Link)
Posted 07/28/10 at 09:51am
Rodrigo Ybáñez García: Also... [AE: I fixed your link.]
Posted 07/28/10 at 09:49am
Rodrigo Ybáñez García: He blames the internet, but not his abusive mother.
Posted 07/28/10 at 09:48am
Rodrigo Ybáñez García: Akihabara murderer blames cyber bullying for rampage in 2008
Posted 07/27/10 at 02:49pm
E. Zachary Knight: Holy Awesome Game Trailers Batman. Superman heat visioning people in the face and Jedi using Hadouken. Awesome.
Posted 07/27/10 at 01:36pm
ZippyDSMlee: Ah I didnt see it down there :P
Posted 07/27/10 at 01:23pm
E. Zachary Knight: Zippy, you are late to the party.
Posted 07/27/10 at 12:15pm
ZippyDSMlee: Court: breaking DRM for a "fair use" is legal
Posted 07/25/10 at 01:51pm
ZippyDSMlee: Cheater87:I do not think they see the need for it its a shame its more needed than E10.....
Posted 07/24/10 at 08:19pm
Cheater87: Zippy I sent them an email about a 15 age category a year or so ago and they said they had no plans for one at the moment. I'll send another one and see if they respond back again.
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