Residents of Brazil are faced with excessive taxes on videogames, a situation that a new online petition is attempting to call attention to.
The Campaign for Fair Tax Video Games (translated) notes that Brazilian videogame purchases contribute only 0.5 percent to the global industry, while the smaller country of Mexico contributes 2.0 percent, a direct result of higher taxes on videogames. The site claims the taxes cause games and consoles to cost up to three times more in Brazil than they do in the U.S.
The petition states that the higher taxes contribute to piracy, hurt retailers, discourage investment in advanced technologies needed to establish game development in Brazil and also put a damper on gaming companies investing in the South American country.
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The International Intellectual Property Alliance (IIPA) has issued its annual Special 301 Report to the United States Trade Representative (USTR) outlining its take on the state of international piracy.
IIPA members include the Entertainment Software Association (ESA), Motion Picture Association of America (MPAA), Business Software Alliance (BSA) and Recording Industry Association of America (RIAA).
The report identified 35 countries as hotspots for piracy, including Canada. It was recommended that Canada remain on the Priority Watch List as it “stands virtually alone among developed economies in the OECD (and far behind many developing countries) in failing to bring its laws into compliance with the global minimum world standards embodied in those Treaties.” It was also suggested that Mexico be added to the Priority List, as, "A mixture of legislative deficiencies and a lack of consistent, deterrent enforcement have made Canada and Mexico piracy havens."
Spain, which is already on the list, should be placed under “close scrutiny” according to the IIPA as “Enforcement in the online environment is made more difficult as a consequence of Spain’s Attorney General issuing a circular that decriminalizes infringements that occur via peer-to-peer (P2P) networks. “
Brazil was also a target of the report, with a recommendation that the country be kept on the Watch List due to increasing piracy and the “lack of an effective legal or practical framework for addressing it.”
Also mentioned in the report was a study done by the ESA into illegal downloading practices. In December of 2009 the group tracked 200 member-published titles across P2P. It was estimated that 9.78 million downloads of the games in question were completed over the timeframe.
The full list of countries on the Priority Watch List are: Argentina, Canada, Chile, Costa Rica, India, Indonesia, Mexico, China, Philippines and Russian Federation. Remaining lists, as well as individual reports for countries, can be viewed here.
Countries on the USTR Watch List risk being on the receiving end of sanctions imposed by the USTR.
Early in December, word came out of Brazil that the country was considering legislation to make it a crime to create, import or distribute videogames “that affect the customs, traditions of the people, their worship, creeds, religions and symbols.”
The bill was sponsored by Brazilian Senator Valdir Raupp, who, as Brazilian website UOL reports (translated), is not in the habit of playing videogames himself and could not name any particular game that might fall under the proposed legislation.
Raupp did, however, diss Brazil’s rating system for games—the Department of Justice, Ratings, Titles and Qualification (DJCTQ)—saying he was “certain” that people were not following its guidelines. David Ulysses, Director of the Department of Justice, would not address Raupp’s comments directly, but believes that it is not necessary to censor games in Brazil, saying that the current system supports freedom of expression and consumer choice.
Marcos Khalil owns UZ Games, a retail videogame establishment in Brazil with 22 locations. He stated that such a ban could further impact what is already a “small domestic industry” and could lead to him closing stores and laying off employees, not to mention increasing illegal sales or piracy of games.
Level-Up! Managing Director Julio Vietez, whose company serves up digital copies of games via the Internet, was concerned over the term “offensive” used in the bill, noting that what is offensive to one person or group might not necessarily offend a different person or group.
Glauco Bueno, Director of Marketing and Strategy of Latin America for distributor Synergex, also expressed dismay should the bill become law, “It would be a setback to the advancement of the entertainment media in Brazil, with serious effects on the chain…”
Thanks Maurício!
Brazilian Senator Valdir Raupp (pictured left) has authored a bill that would make it a crime to make, import or distribute “offensive” videogames in the South American country.
A story on the Brazilian website UOL (translation here) reports that the Education Commission of the Senate has approved the measure, which will now go to vote in the Committee on Constitution and Justice.
Raupp’s goal is to, “curb the manufacture, distribution, importation, distribution, trading and custody, storage, the video games that affect the customs, traditions of the people, their worship, creeds, religions and symbols.”
He continued, “Therefore, we seek to protect the principle of equality - for many the greatest of constitutional principles - with the characterization of such discriminatory conduct as a crime by making provision in the law.”
The bill seeks a penalty of one to three years imprisonment for those committing an offense.
The story notes that Brazil has banned games such as Carmageddon, Postal and Grand Theft Auto in the past.
Thanks Maurício
The International Olympic Committee has given the 2016 Summer games to Rio de Janeiro, sending Chicago, Tokyo and Madrid home looking toward 2020. Our shoutbox has been atwitter with the news, so for this item only, we have become Olympic GamePolitics. And in a not-so-stunning assumption, Sega is probably booking flights for Mario and Sonic to Brazil in 2016.
The plumber and hedgehog challenged each other in Beijing in 2008, and plan to go head-to-head again in Vancouver in 2010. Sega even has a web page for the official video games of the Olympics. It stands to reason that this dynamic duo will take their competition to London in the summer of 2012 and to Sochi, Russia, in the winter of 2014.
While many game sites rated the Beijing game average at best, sales for the game were still strong worldwide, according to the game's Wikipedia entry. So despite the criticism, Sega decided to continue with the tie-in and if their jaunt to Vancouver is a fiscal success, I suspect we'll see them galavanting around the world every two years with the rest of the Olympic athletes.
There was no official word from Sega.
Writing for The Escapist, Pedro Franco details brazen sales of pirated games by retailers in Brazil's largest city, São Paulo.
It wasn't alway so, writes Franco. He describes Brazil as a legit marketplace for games until the mid-1990s. Since then, however, low per capita income, high tariffs on games, the switch from cartridges to CDs and lax government enforcement combined to make Brazil a game pirate's haven:
The Brazilian Association for the Development of Electronic Games... estimated in 2004 that no less than 94 percent of the country's games market consisted of pirated merchandise...
If you're really interested in buying a game, your best bet is to enter one of the many "pseudo-malls" around São Paulo... The asking price is ridiculously small - usually around R$10 to R$15 (or $5 to $7.50) - but after a little negotiation, you can easily end up paying half that...
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