Europe

EU Dumps €275k into Pedestrian Looking "Government RPG"

August 30, 2010

The European Service Network (ESN), operating under a budget of 275,000 Euros (approximately $349,000 U.S.) from the European Parliament's Directorate-General for Communication, is developing an online role-playing game—and social networking forum—that it hopes will capture “the essence of European Parliament.”

Named Citzalia, the online experience was compared to Second Life and will have users create an avatar before being able to,  “navigate around a virtual recreation of the actual Parliament, to create content, and to involve themselves in virtual law-making.” Read More

Gamescom Attendance Holds Steady

August 23, 2010

Update: I erroneously reported that attendance held steady compared to last year's event - when in fact Gamescom 2010 saw 9,000 guests and 46 more exhibitors more than last year. I apologize for the error..

Gamescom, the consumer-focused interactive entertainment event held in cologne, Germany last week, did slightly better in terms of exhibitor attendance but held the line when t came to attendees. According to organizer Koelnmesse, the event saw some 254,000 attendees and 505 exhibitors from 33 countries. Last year the event saw 459 exhibitors attend and 245,000 guests wander its halls to see the best games coming to Europe later this year and beyond. Organizers were pleased with attendance, calling it "a completely successful event."

Organizers also revealed this year's big award winners, with Sony nabbing three different categories. Gran Turismo 5 was named "Best of Gamescom" and "Best Console Game," while Sony's PlayStation Move scored "Best Hardware." Other winners included the following:

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Remedy: Censorship Increasingly ‘Coming from Brussels’

August 16, 2010

During participation in a GDC Europe panel on how the industry can combat censorship by the government, Remedy Entertainment's Matias Myllyrinne said that a lot of the problems that European game developers face are coming "from Brussels." G.A.M.E.'s Stephan Reichart agreed with that sentiment, saying that an international effort to fight against government censorship is needed: "We need to build up international structures in the games industry. If we do have a discussion in Germany it's really important to reach European developers, we have to organise a European game voice. In a few years nearly every important decision will be made in Brussels."

Germany's attitude was a major sticking point with panelists who are worried that a renewed effort to ban violent videogames could rise again. Though legislation for a ban on violent games has been overturned, Reichart felt that politicians remained resistant to the medium - a concern that seemed to be shared by all in the discussion. Remedy added that it decided against releasing a watered-down version of Alan Wake in Germany. Read More

European Commission Solicits Public Comment on Net Neutrality

June 30, 2010

America isn't the only place where Net Neutrality is gaining a foothold apparently; the European Commission announced a public consultation on Net Neutrality as it relates to traffic management, it announced today.

This follows a plan announced in April by Neelie Kroes, commissioner for the digital agenda, to take a closer look at network neutrality. The Commission’s definition of Net Neutrality is simple enough: "all data transported over the Internet should be treated equally." Anyone that feels they have a stake in Net Neutrality - consumers, service providers, businesses and researchers - are invited to respond no later than Sept. 30, 2010.

The Commission is looking for feedback on what possible technical and economic problems related to traffic management arise from prioritizing one type of data traffic over others. It also wants feedback on whether or not the current framework of regulations is enough or if more is required.

Kroes has said in the past that she wants to "set the bar for introducing new regulation high," but it must be justified by the need to tackle specific problems. Read More

British Telecom Funding OnLive in Europe

May 13, 2010

The Inquirer reports that British Telecom will provide funding for OnLive's operations and expansion into the European market. In case you've been living under a rock in the last year or so, OnLive is an broadband dependant, on-demand video game service that uses cloud technology to stream game content to consumers for a subscription fee.

BT will take a 2.6 percent stake in OnLive and have exclusive right to bundle the Onlive game service with its broadband services in the United Kingdom. Obviously OnLive will get an undisclosed amount of cold hard cash. OnLive has data centers in Wales and has been testing its service in the United Kingdom, Italy, Scandinavia, Spain and other European countries.

Some obligatory quotes from the principles on the deal: Read More

DigiPen Expanding to Spain

May 11, 2010

If your dream is to study how to make videogames while living in a mild climate and sampling good wine, then information from the DigiPen Institute of Technology that it will soon be opening a campus in Spain is good news indeed.

The Redmond, Washington-based school for videogame development plans to open a campus in the coastal town of Bilbao, Spain this fall. The Spanish location will offer a Bachelor of Science in Real Time Interactive Simulation and a Bachelor of Fine Arts in Production Animation.

DigiPen founder Calude Comair stated, “The opening of our campus in Spain is yet another proof point of how fast this industry is growing and how important it is to provide a workforce that can drive forward innovation and creativity in the computer technologies field.”

The Spanish campus will be DigiPen’s second outside of the U.S.; it opened a Singapore branch in 2008.

Spanish Court: Cracking Utility Improves DS Functionality

November 23, 2009

A Spanish judge has tossed out a criminal complaint filed by Nintendo against a seller of memory cards that allowed users to crack their Nintendo DS handhelds.

Movilquick Group was the target of the complaint, and a seller of devices (pictured) designed to “allow the use of multimedia and homebrew files,” on a DS, though the company noted that it is “against piracy” and does not support the use of commercial software in conjunction with their devices.

The judge ruled that while purchasers could use the devices for piracy, they could also use them to further advance the operational capability of their DS (translation follows): “Ultimately what occurs is a manipulation of hardware to extend its utility, allowing users to use with both legitimate and illegitimate purposes, but not only illegitimate.”

A question further raised by the judge was whether or not Nintendo is the only company that can provide additional functionality to its devices (translation follows):

…this leads to another question that is if Nintendo has an absolute right as the only manufacturer to create accessories or, other manufacturers can produce and offer accessories for Nintendo consoles provided copies of attachments are not originally created by Nintendo and therefore protected by industrial property rights. That question goes beyond the criminal and should be terminated by the Civil Court…


|Via TechDirt|

Study: Violent In-game Ads More Memorable to Players

September 4, 2009

New research indicates that in-game advertisement which feature violent elements may be more memorable to players than nonviolent ads.

MIT's Technology Review reports on the study conducted in part at the University of Luxemburg

[Researchers] developed a simple racing game called AdRacer... A player drives around a virtual course and scores points by hitting targets along the way--as she drives, unobtrusive graphical ads are displayed as billboard graphics... while a camera records her eye movements. After playing, each player's ability to recall of brands shown on the side of the road was tested.

 

Those who played a violent version of the game, where the goal was to run down pedestrians, resulting in a blood-splattered screen, demonstrated significantly better recall of advertised brands than those who played the regular version...

Of course, while violent ads may increase the player's memory of the product, they could also be a public relations disaster in the making. Technology Review notes that University of Luxemburg researchers have also found that ad violence can lessen a gamer's opinion of a brand.

GP: The screenshot at left is from the University of Luxemburg's AdRacer.

Homeless Crime Game Sparks Outrage in France

September 1, 2009

A free, online game which parodies homeless people has prompted protest from French advocates.

UK newspaper Telegraph reports that Clodogame, which translates to "Trampgame," puts the player in control of a homeless character with the goal of dominating the mean streets:

Users are invited to progress from being a penniless homeless person in Paris to becoming "king of the streets", the most "talented tramp in Paris" and eventually move in to the Palace of Versailles.

Players are invited to "attack other homeless people", become a "peerless pickpocket", steal from sweet machines, public toilets and laundrettes. They need to learn to play an instrument, choose a pet liable to increase their begging skills, and keep control of their alcohol intake.

Not surprisingly, advocates for the homeless were outraged. Red Cross spokesman Jean-François Riffaud commented: 

It's a disgrace, it's degrading, it's humiliating to make the homeless the butt of derision. The image portrayed is exactly the one against which we've been trying to fight.

Online Game Lampoons Scandal-ridden Italian Premier

August 28, 2009

tell-all book in which the estranged wife of Italian Premier Silvio Berlusconi reveals her frustrations with his extra-marital dalliances serves as the basis for a new online game from T-enterprise.

In the game, the Berlusconi character must throw copies of his wife Veronica Lario's book into a furnace while dodging boulders.

EA Exec Accuses German Government of Game Censorship

August 24, 2009

In recent times, Germany has become Ground Zero in the debate over video game violence.

Consider that the German Parliament is expected to consider a total ban on the production and distribution of violent games next month. Meanwhile, top-tier developer Crytek (Far Cry, Crysis) has threatened to relocate out of the country if the ban becomes law.

In the latest development, EA exec Gerhard Florin (left) has called for Germany to drop its USK content rating system in favor of the PEGI system, which is widely in use in other European nations. Said Florin:

What we're doing here [with USK rating] is censorship. And no one complains. When we talk about games here it's about violence or their alleged addictiveness, and not about their cultural status. The few good studios are asking themselves why they should stay here anyway.

USK boss Marek Brunner took issue with Florin's criticism:

It's hard when half-truths are being used. They say the USK does this wrong, the USK does that bad and why doesn't this get a rating?

Brunner noted that other government bodies influence the type of game content which can be sold, including the Federal Department for Media Harmful to Young Persons and the criminal courts.

Via: gamesindustry.biz

At GDC Europe, Crytek Boss Reiterates Threat to Leave Germany Over Violent Game Ban

August 18, 2009

Crytek CEO Cevat Yerli seems determined to find a new base of operations if the German Bundestat passes a ban on the production and distribution of violent games next month. Crytek's games, of course, include the first-person shooter franchises Far Cry and Crysis.

Joystiq reports that Yerli made his comments while delivering the keynote address at GDC Europe in Cologne:

[This proposed ban] means that Crytek will be literally forced out of the country... If you move a company, you think of it as: let's move the company strategically, so we get more benefit out of this country. But moving it because a law comes in is too reactive for us. We're not thinking of moving unless the law happens.

As GamePolitics reported, Yerli made similar remarks earlier this month.

Report: German Game Market NOT Bigger than UK, After All

August 17, 2009

It seems like just hours ago that we linked to a report claiming that Germany had surpassed the UK as Europe's number-one video game market.

Oh, wait. It was just hours ago. Well, put a big oops! on that one.

gamesindustry.biz, which was among several sites that also carried the original story, is now reporting that the source of the data, Gfk Chart-Track, has admitted to a screwup. Germany is not ahead of the UK in game sales:

Gfk Chart-Track in the UK has contacted GamesIndustry.biz to admit that the press release it issued earlier today had been written using incorrect data. The company is expected to release a correction shortly. It is understood that Germany is not a bigger games market than the UK.

This is the second time in as many weeks that GfK Chart-Track data has been publicly questioned. Last week, Nintendo contacted GamesIndustry.biz following confusion over UK sales figures for the first half of the year.

GP: Somebody at Gfk needs to get their act together...

Germany Moves Into Top Spot in Euro Video Game Market

August 17, 2009

While violent video games are a major target of late for German politicians, that hasn't stopped Germany from climbing into the number one spot among European game markets.

gamezine.co.uk reports that Germany edged out the UK, largely because the current recession hit the UK software market harder, triggering a 20% drop in software sales.

The top selling game in Germany? Wii Fit.

Among other European countries, Portugal posted a 16% increase in game sales, while Sweden (The Pirate Bay notwithstanding) climbed 4%. The Netherlands saw a 2.4% rise.

Check out GamePolitics' recent coverage of game-related news from Germany.

Eve Online Employees Paid in Foreign Currency During Economic Meltdown

August 10, 2009

Employees of Eve Online developer CCP Games were paid in foreign currency during Iceland's economic meltdown in late 2008/early 2009.

gamesindustry.biz reports that the unusual action was taken due to wild fluctuations in the value of Iceland's krona. CCP Executive Producer Nathan Richardsson told gi.biz: 

What really was the problem for us was how many of our employees were hit by the [financial] crisis...

We're not out of the woods yet, not by a long shot, but at the very least we could leverage part of CCP's infrastructure that you wouldn't normally think would benefit your employees - allowing people to be paid in foreign currency, for example, makes it much more stable for people looking towards the future - when being paid in Icelandic Krona was still fluctuating by a few per cent here and there, it was very volatile and you can't really work with that kind of currency.

New Swedish Anti-Piracy Law Causes Web Traffic Drop

August 7, 2009

New anti-piracy regulations implemented by the Swedish government triggered a 30% drop in web traffic on the day they came into effect, reports AFP.

Some Swedish experts maintain that illegal downloading accounts for 50-75% of all web traffic and the slump indicates that would-be file-sharers were deterred by the tougher laws, which became effective on April 1st.

Under the new regulations, copyright holders may forces ISPs to give up user data on file-sharers. This information could then form the basis for legal action against individual Swedes.

Swedish Games Industry Association spokesman Per Stroemback praised the new law:

[It is] a historic example of effective legislation... No one could predict such a dramatic decrease in illegal traffic and not only that there's also been a huge increase in the legal [download] services.

However, Christian Engstroem (left), who serves as deputy leader of Sweden's Pirate Party as well as a member of the European Parliament, argued that Internet users will be unjustly punished by the new regulations:

This is a completely unequal law, where ordinary people will become scapegoats and will be asked for hundreds of thousands or millions of (Swedish) crowns by the industry. I don't think it will be efficient in the long run. I believe the traffic is going to climb up again after some months.

-Doug Buffone, ECA Intern

Crytek Will Leave Germany if Violent Game Ban is Passed

August 5, 2009

Far Cry and Crysis developer Crytek has renewed threats to leave Germany if a proposed ban on violent video games is passed. As GamePolitics noted in June, the recommendation by German interior ministers would impose a total ban on the production and distribution of violent games.

Edge Online has comment from Crytek CEO Cevat Yerli (left) on what the unprecedented government action would mean for his company:

A ban on action games in Germany is concerning us because it is essentially like banning the German artists that create them. If the German creative community can't effectively participate in one of the most important cultural mediums of our future, we will be forced to relocate to other countries.

The current political discussion will deprive German talent of its place on the global game development stage, and deprive German consumers of entertainment that is considered safe and fun around the world.

How extreme is the anti-game sentiment in certain quarters of the German government? So extreme that in 2004, a SWAT team raided Crytek's offices. Crytek developer Tim Partlett described the scene:

In 2004 the Bavarian authorities sent in the state troopers... When the small tech team appeared to inspect our computers, they were accompanied by over one hundred flak-jacketed riot police, all armed with Heckler and Koch sub-machine guns.

It was a total overreaction... They arrived first thing in the morning, and kicked down our doors. They even raided the nearby private residences...

I was caught just outside the office...  We were all shepherded into our Mo-Cap room, and there we were forced to remain until questioned, prevented from leaving by dozens of armed guards...

More than 60,000 Germans have signed a petition against the ban, triggering a mandatory government review of the proposal.

German Government To Consider Petition Filed by Gamers

July 27, 2009

 

Who says online petitions are a waste of bandwidth?

Earlier this month, GamePolitics reported on a petition posted to the official internet forum of the Bundestag (the German Parliament) opposing a plan by Interior Ministers to ban video games "where the main part is to realistically play the killing of people or other cruel or un-human acts of violence against humans or manlike characters."

The petition passed 50,000 signatures about two weeks ago meaning the German government will be required to review and discuss its requests.  Granted, this does not mean that the ban will  ultimately be reversed, but it is a step in the right direction. The petition itself reads:

The German Bundestag should decide against the decision of the interior minister conference from the 5th of June, that aims for a ban of action computer games. As an adult citizen and a person eligible to vote, I beg you firmly;

To erase the irritating and discriminating term of 'killerspiele' [killer game] from political discussion.

To strengthen the trust of the public in existing national youth protection mechanics.

To improve and warrant the execution of existing laws, that ensure kids and the youth only get access to video games and computer games rating according the USK.

To support parents and educationally responsible persons in the advancement of media competence.

To promote the computer games and video games industry in Germany and especially the training of these promising professions.

Via: GameZine

Reporting from San Diego, GamePolitics Correspondent Andrew Eisen...

 

Sold Your MMO Character? Sweden's Taxman May Want a Cut

July 20, 2009

If you're a Swede who has unloaded an unwanted MMO account for a few extra Kronas, the taxman would like a word.

On the other hand, if you're an American who has sold your account to a Swede, the taxman would still like a word.

GameCulture points out a Stockholm News report detailing efforts by Swedish tax officials to come to grips with e-commerce. To that end, the Skatteverket is even taking a look at small fish like gamers:

The Swedish Tax Agency hold that you have to pay tax for selling an avatar from a computer game. The agency has investigated the trading in avatars during a 14 month period and found the advertised sum of avatars for sale by Swedes to be 662 million SEK. But no one has ever declared any income for trading in avatars to the Tax Agency.

But even U.S. citizens could be subject to Swedish taxation on such virtual transactions, according to the Economics of Virtual Worlds blog:

[Note that] a sale has taken place in Sweden if the seller is a Swedish trader who sells [to]... a private person in Sweden or another EC [European Community] country. A sale from a foreign trader to a Swedish trader has also [legally] taken place in Sweden. The same applies if a trader from outside the EC sells services to Swedish private persons.

Thus, even U.S. citizens are subject to Swedish taxes in virtual worlds, as long as one of the participants is Swedish. The implication is that if similar tax rules are adopted around the globe, U.S. citizens could end up owing taxes to Sweden, Japan, South Korea, and other nations (depending on which and how many worlds they are part of) – all because they played some games...

Skatteverket states that gamers should send invoices to each other. It’s unreasonable stuff they’re talking about. The [game] users [typically] don’t know who they’re interacting with...

Old Gay Bashing Game Resurfaces, Sparks Eastern Euro Controversy

July 20, 2009

A Flash game in which players must shoot naked men in order to avoid being sexually assaulted has sparked controversy in Eastern Europe.

As reported by The Observers, Watch Out Behind You, Hunter! was originally released in 2002 on the French Uzinagaz portal, but subsequently banned following protests by gay rights advocates. More recently, the game has surfaced on a site hosted in Georgia.

Gay Armenia writes:

This is totally disgusting. The website has to be shut down unless they take this game out of their server... I wonder, where are the voices of those religious-minded people in Tbilisi, Georgia, who swear in the name of Georgian patriarch and constantly cite Bible to ‘justify’ their homophobia and hatred. Is this their (un-)‘orthodox’ way of bringing up children by creating an image of enemy (=gays) and teaching how to deal with it (=kill them)?

Jean Christophe Calvet, who operates Uzinagaz, defended the game:

We launched this game [in 2002] and it worked very well. It was only a few years after it came out that a gay rights association took legal action against us. So we withdrew the game. It's no longer available on French sites, but it's impossible to wipe it from all foreign sites too.

I have to say that at the beginning, we really didn't understand why the association was attacking us. The guy who came up with the game... wanted to mock hunters and red-necks, not gay men.

Our games are not politically correct. They're aimed at teenagers (12-18) and it's true that they're of a juvenile humour. I realise now that this one in particularly could be found shocking, but I believe that you should be able to make this kind of joke in the name of freedom of speech...

Via: GameCulture

Finland's Game Biz Received €10m In Government Funding

July 8, 2009

The government of Finland awarded €10 million to video game firms in 2008, reports Develop.

The funding was distributed by Tekes, the government's technology funding body. Mari Isbom, an advisor to the agency, told Develop: 

Tekes has identified games as a strategically important research and development area and thus one of the key focus areas. Around €10 million were targeted for game companies in 2008 via the Verso programme.

Games like Max Payne and Flatout 2 were developed in Finland, which is also home to Habbo Hotel and N-Gage manufacturer Nokia.

Basing Tax Breaks on Culture Test is Problematic, Says Head of Euro Game Devs

July 6, 2009

France and England both mandate that video game projects be culturally relevant in order to qualify for financial incentives. But the head of the European Game Developers Federation told gamesindustry.biz that such requirements make little sense either culturally or as a matter of economic policy.

Guillaume de Fondaumiere (left), who is also an exec with Heavy Rain developer Quantic Dream, spoke to gi.biz at the recent GameHorizon conference:

The cultural test is a problem... When you look at [European Union] rules, you have to ask: 'Actually, what is culture?' It's a national decision, so it's kind of weird that we, as the videogame industry, have to work with standards that other cultural areas don't have to follow.

To me, all games are cultural. Videogames aren't just a form of entertainment, but a true form of cultural expression, and I think that in twenty years' time this will be a given. No one will dispute that any more...

We know that tax breaks are extremely effective in stimulating an industry, and I think again that Montreal and Quebec have shown us the way...

So I think it's high time for governments, and the EU, to understand that money given in the form of tax breaks to the industry is not money thrown away. It's an investment with a very high return, so it's time that we had those breaks.

Portuguese President Speaks Out Via Second Life

June 23, 2009

Portuguese President Aníbal Cavaco Silva has jumped into the Second Life metaverse in a big way.

New World Notes reports that Silva recently became the first head of state to deliver a speech via SL. The President's message marked the Portuguese national holiday Camões as well as the official opening of the Portuguese Republic Presidency's Island in Second Life.

Portugeuse filmmaker and machinima artist Hugo Almeida led the team which designed the Portuguese President's impressive SL island:

In spite of the crazy deadline to bring to shape such a huge project, we couldn't possibly say no. 

Check out a video of the island here.

Germany In Court to Block Access to Austrian Game Retailer

June 22, 2009

Earlier this month GamePolitics reported that German Interior Ministers were seeking a complete ban on the production and sale of violent video games within Germany. Given more recent events, it appears that officials may seek to reach beyond German borders as well.

Although the Bundestag has not yet acted on the ministers' ban request, an online video game retailer based in Austria claims that the German state of Bavaria has moved to blocked access by German customers. VideoGamesZone.de reports that the Bavarian Commission for the Protection of Children Against Media Abuse filed a lawsuit to shut down Austrian online retailer Gameware.at. Company spokesman Chris Veber told VGZ:

We've called our lawyer and are appealing, of course... this is violating the freedom of expression and wrong specifications from the [German ratings body], since we are not sending our products out to minors and do not have videos showing violence at [our site]. We are not breaking any Austrian laws...

The economic consequence would be the [silencing of] Gameware.at. No one would be able to find us on Google, the advertisements would be gone, no magazine would be allowed to mention our name...

Veber conceded that violent games are big sellers for his company and that 80% of his customers live in Germany.

Meanwhile, longtime GP reader Soldat Louis reports that last week the Bundestag passed a law to block access to some websites. This would appear to be the legal vehicle being employed against Gameware.at:

Officially, the goal is to struggle against child pornography. But in reality, many people fear that it could be a giant Internet censorship system...  Indeed, now that the law has been passed, Thomas Strobl, head of the CDU for Baden-Wurtemberg state, called to extend it to "killergames"-related websites...

Global Voices Advocacy has more, including information on German citizens who are protesting the government's new policy.

GP: We'll be monitoring the German situation closely.

PEGI Rolls Out New Rating Symbols

June 17, 2009

Fresh on the heels of yesterday's announcement that it would be the sole video game content rating agency for the U.K., PEGI has unveiled an updated set of symbols depicting its age guidelines for games.

gamesindustry.biz reports that the new ratings are 3, 7, 12, 16 and 18, with color coding that runs from green to orange. Current symbols representing additional content information suchas violence, language, discrimination, sex and online play will remain in use.

UPDATE: gi.biz is now reporting that British game publishers trade group ELSPA will foot the bill for a marketing campaign to inform parents about the new PEGI ratings.

Germany's Interior Ministers Ask Bundestag For Total Ban on Violent Games

June 5, 2009

It appears that Germany's 16 Interior Ministers have banded together to ask the Bundestag (Germany's equivalent of Parliament) to ban the production and distribution of violent video games. Moreover, the ministers hope to see this accomplished before Germany's new elections take place on September 27th.

Although we're hampered a bit the language barrier, GamePolitics has received this information today from three German readers. Their accounts appear to coincide with this Google translation of a Spiegel Online report.

The move comes during a scheduled conference of interior ministers. School shootings, in particular the March 11th rampage committed by a 17-year-old in Winnenden, were prominently mentioned in relation to the group's demand for a ban on violent games.

If passed, such a move would affect not only German game consumers, but German game developers such as Crytek (Far Cry, Crysis). Under the proposed law, Crytek would apparently need to outsource development of violent games or even relocate its operations to another country.

In Europe, ElderGames Project Completes First Round of Testing

May 27, 2009

It wasn't that long ago that Nintendo's Brain Age for the DS was trumpeted as a way to help senior citizens stay sharp. But the European Union's ElderGames project takes the concept of using video games to stimulate aging minds to a whole new level.

e Health Europe reports that ElderGames has successfully completed its first round of trials in Spain, Norway and the UK. The system utilizes a small table with a flat panel display embedded on top. Players sit around the table and play games with one another.

The three-year-old project is funded by the EU and employs a suite of 20 games designed to help seniors sharpen their cognitive, functional and social skills. Each players' progess is tracked over time and caregivers receive early warning of cognitive deterioration. Project coordinator Malena Fabregat told e Health Europe:

There are many studies showing that play and leisure activities correlate to life satisfaction, this is one area where ElderGames has proven itself.

The experts were able to get high-quality individual information from these group activities, which multiplied their ability to monitor and assess the people they were responsible for.

We’ve had some very good reactions to the prototype [from video game companies], we’ll have to see what happens next.

Congressional Anti-Piracy Caucus Singles Out Five Nations

May 22, 2009

On Wednesday game publishers' lobbying group ESA issued a press release praising members of the bipartisan Congressional International Anti-Piracy Caucus for singling out Spain, Canada, Mexico, Russia and China as anti-piracy priorities for 2009.

ESA CEO Michael Gallagher praised the IAPC in a press release:

We thank the Caucus for this year issuing a challenge to Canada and Mexico to pass additional legislative protections – such as prohibitions on ‘mod chips’ and other circumvention devices that are used to play pirated games – and to follow through with greater enforcement and border controls.

We also thank the Caucus for highlighting the severe problems that exist for our industry and other copyright industries in Spain. Online and peer-to-peer piracy are rampant and virtually unchecked in Spain and in other major European markets...

But Nick Farrell of the U.K.-based Inquirer, doesn't think much of the caucus, implying that the senators and representatives on the IAPC have been lobbied by the RIAA and other IP rights holders. Farrell writes:

The RIAA has got its tame politicians in the US congress to rail at other nations that don't hold such a jack-booted attitude toward copyright infringement as the Land of the Free...

[IAPC] singled out Baidu, China's largest Internet search engine, as being "responsible for the vast majority of illegal music downloading in China." That's interesting, because Baidu does the same thing as Google which, as a powerful US company, the music industry has not dared to denounce...

It seems almost as though the entertainment mafiaa would like the US to mount a cross-border raid into Canada over its perceived lack of draconian copyright enforcement and wants the US to treat its NATO ally Spain as a pariah for having the temerity to say that peer-to-peer file sharing over the Internet isn't a crime.

European Union Wants a Two-Year Guarantee on Game Software

May 15, 2009

Consumers would be guaranteed that their games would work for two years under a proposal being considered by the European Union Commission.

The BBC reports that Commissioners Viviane Reding and Meglena Kuneva want to expand current consumer protection regulations to include licensed software. Such a move would encompass games as well as virtually every other type of software. Of the proposal, an EU spokeswoman said:

The current status quo, where licensed products are exempt from EU law, is unsatisfactory... On the one hand there is the risk of abuse [by consumers], but on the other it's not a good enough reason to say basic consumer protection should not apply.

While anyone who has struggled to get a PC game to run will appreciate the intent of the proposal, the video game industry has not reacted with enthusiasm. Is anyone surprised? Dr. Richard Wilson, who heads game developers' lobbying group Tiga, told the BBC that the new regulations could stifle innovation:

Consumers need good quality products - that is only reasonable - but if the legislation is too heavy-handed it could make publishers and developers very cautious... Games takes years to develop and software teams often have to predict what new technology will be in place when the game is actually finished.

If there is an onus on developers to have software that is 'near perfect' then it could stifle new ideas as people could end up just playing it safe.

Meanwhile, Francisco Mingorance of the Business Software Alliance had the best line of the day (even if he is spinning the issue of behalf of Microsoft, Apple and other big corporations):

Digital content is not a tangible good and should not be subject to the same liability rules as toasters.

GP: We still have fond memories of those flying toasters from the After Dark screen saver.

German Researchers See Pentagon Link to Violent Games

May 12, 2009

A pair of German researchers claim that violent video games are a creation of the U.S. military.

Writing in the latest issue of Current Concerns, Renate and Rudi Hänsel call for a ban on violent game and echo the military conspiracy theme espoused in the U.S. by followers of fringe political figure Lyndon Larouche:

During the nineties the killing simulators, employed for hand to hand combat in the US army and police, were released by the Pentagon to be sold for private use on the public markets. As a consequence the computer and video game industry that had co-operated with the Pentagon from the very beginning, boomed. Since then the so-called killer games have wreaked havoc among children and youths.

The US army’s electronic training programs for killing people must be taken back to the US barracks, where they came from. They have to disappear from civil society altogether. They may be appropriate for the purpose of national defense or fight against crime; they have no place, however, in children’s rooms or in living rooms.

In addition, the Hänsels relate violent games to school shootings and quote German and Swiss political figures who have called for a ban on such products.

Oddly enough, they also harken back to a post-World War II German ban on war-themed toys.

GP: Thanks to longtime European reader Soldat Louis for the tip!

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GamePolitics ShoutBox

Posted 09/01/10 at 11:40pm
ZippyDSMlee: Got an Ipod touch need a MP3 app with seeking ability...
Posted 08/30/10 at 03:44pm
JDKJ: AE: Thanks. That cured my head-scratching. They're actually making money the good, ol'-fashioned, American way: stealing it.
Posted 08/30/10 at 10:41am
E. Zachary Knight: A Trademark/Media lawyer reviews the DigiPen IP ownership issue and proposes a change to their ownership policies. Good read.
Posted 08/30/10 at 10:13am
Andrew Eisen: JDKJ - Doesn't appear that it did refuse the ad revenue. "Stingray Sushi says that it already paid for the ad and that a refund is not an option."
Posted 08/30/10 at 09:20am
PHX Corp: Sensitive files For the Sony PlayStation 3 have been stolen by hackers
Posted 08/29/10 at 03:55pm
JDKJ: What leaves me scratching my head is why any municipality or authority would be interested in refusing advertising revenues while crying that they're flat-ass broke, raising fares, and reducing services. Go figure.
Posted 08/28/10 at 02:38pm
Andrew Eisen: Agreed. If aiming guns in a mildly threatening manner and short skirts are not okay, fine. But you have to be consistent. I've seen too many underwear ads and action movie posters with characters in the same pose not to call BS on this decision.
Posted 08/28/10 at 02:10pm
Mad_Scientist: "violent" and "obscene"... because the character has guns and a short skirt? Guess they've been taking lessons in double standards from the Chicago Transit Authority.
Posted 08/28/10 at 02:09pm
Mad_Scientist: Phoenix Public Transportation Department bans an ad for a restaurant that features an anime-style character, claiming it's "viol
Posted 08/27/10 at 03:48pm
Cheater87: PS3 mod banned in Australia.
Posted 08/27/10 at 12:52am
Dante: @gellymatos thats just your avarage yellow press article.
Posted 08/26/10 at 10:19pm
gellymatos: @Dante: Last I checked, you don't do any of what is decribed by the article in the game.
Posted 08/26/10 at 09:02pm
Dante: Denmark joins MOH scare bandwagon.
Posted 08/26/10 at 04:28pm
Andrew Eisen: Especially absurd are the spambots that put a lot of time and effort into disguising their spam as legitimate comments, hiding the links in multi-paragraph posts that specifically comment on the story at hand (again, stories from ’09 and earlier).
Posted 08/26/10 at 04:12pm
Andrew Eisen: Seriously, what are the odds that someone who's actually interested in your spam will stumble across it while reading the comments of stories from well over a year ago?
Posted 08/26/10 at 04:08pm
Andrew Eisen: I don't understand you spambots. Even if our users were interested in clicking on your links, how do you expect them to do so when you bury your spam in the comments section of articles that are over 18 months old?
Posted 08/25/10 at 09:16pm
jedidethfreak: Zippy, it's an 8-hour playtime before fatigue kicks in, then 7 before they shut down XP gains
Posted 08/25/10 at 11:09am
Rodrigo Ybáñez García: A couple of idiots fight over a PS3 online match in NY. Both face charges.
Posted 08/24/10 at 05:31pm
ZippyDSMlee: FF14 only one hour a day...
Posted 08/24/10 at 05:06pm
Cheater87: BBFC cools down the heat on the MOH controversy.
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