The video game industry continues to find new and creative ways to stick it to PC gamers.
In the latest example, EA has announced that the much-anticipated Command & Conquer 4 will require players to constantly be connected to the Internet, even for single-player campaigns.
That requirement, however, violates one of the basic tenets of the Gamer's Bill of Rights, a document released at PAX 08 by Stardock CEO Brad Wardell and Gas Powered Games CEO Chris Taylor. EA, however, is not a signatory to the Bill of Rights. No surprise there.
Specifically, the C&C4 requirement violates this point:
Gamers shall have the right to demand that a single-player game not force them to be connected to the Internet every time they wish to play.
Ars Technica reports comments on the connection requirement made by EA Community Leader "APOC":
As of right now, you need to be online all the time to play C&C 4. This is primarily due to our 'player progression' feature so everything can be tracked. C&C 4 is not an MMO in the sense of World of Warcraft, but conceptually it has similar principles for being online all the time.
While some may be taken aback by this, we've been testing this feature internally with all of our world-wide markets. We wanted to make sure it wouldn't take away any significant market or territory from playing the game. We have not found or seen any results that have made us think otherwise...
GP: This smells like backdoor DRM from here. Even if it's not, what if you're on a laptop? What if you're on an airplane? What if your Internet connection is down?
As a longtime PC gamer who has owned every version of the C&C and Red Alert games, this just sucks.
There is perhaps a glimmer of hope in APOC's comments. We note that he starts off with "As of right now..." Does that mean that this gamer-unfriendly policy is subject to change?
It's time for PC gamers to make some noise about this nonsense.
Michigan Gov. Jennifer Granholm gave PC game publisher Stardock (Sins of a Solar Empire) some Guv-love in her State of the State address yesterday.
Speaking at the State Capitol in Lansing, Granholm acknowledged that Michigan has been hit hard by the economic downturn. But the Guv looked for a silver lining in the film and video game sectors:
There’s real pain in the auto world. Hundreds of thousands of jobs have been lost... Those losses have fueled our determination to bring new industries to Michigan...
Since enacting the nation’s most aggressive film [and video game production] incentives in April, we have seen more than 70 film and TV projects slated for production in Michigan, bringing some $430 million in economic activity here...
Tonight, I’m pleased to make three major announcements... Stardock Systems, a digital gaming manufacturer, will build its production facilities in Plymouth...
The fact that these jobs exist in Michigan today is no accident. These jobs are here because we put a strategy in place to bring them here – often by beating out other states and other countries to get them...
As GamePolitics reported in 2008, Gov. Granholm's administration aggressively pursued a financial incentive package for film, TV and video game production.
Stardock is known as a gamer-friendly publisher which eschews DRM on its PC titles. The company and its CEO, Brad Wardell, garnered major attention at PAX 2008 with the release of the controversial Gamers' Bill of Rights.
GP: Big thanks to reader Chris Bray for the heads-up!
Consumer-friendly PC publisher Stardock is working on a non-intrusive copyright protection scheme for PC games, according to Edge Online.
Citing an interview with CEO Brad Wardell, EO reports that Stardock is developing the solution for other publishers. GamePolitics readers will recall that Wardell and Gas Powered Games head Chris Taylor released the controversial Gamers Bill of Rights during PAX 2008.
It seems that major PC game publishers were unwilling to sign onto the Bill of Rights, however. While not naming names, Wardell commented on the publishers' reluctance:
While Stardock doesn't put copy protection on its retail games, the fact is that most publishers are never going to agree to do that. So the publishers are telling us, 'Put your money where your mouth is. Why don't you guys develop something that you think is suitable that would protect our IP, but would be more acceptable to users?'
We're investigating what would make users happy to protect their needs, but also provide some security for the publishers. ... We're actually developing a technology that would do that.
Wardell stopped short of terming his new project a form of DRM:
The problem with 'DRM' is that it's so loosely defined... Stardock's products use activation, and I wouldn't say that it's DRM. We're just verifying if you're real customer... We want that [game user] license to be yours, not per machine... It's not your machine buying the game. It's you...
Publishers should have the right to be stupid [about DRM] if they want. That's their right. And it's the right of the consumer to choose not to buy.
Stardock CEO Brad Wardell has issued an update to the Gamer's Bill of Rights that he initially released at PAX 08.
As reported by Shacknews:
The revision addresses the need for more specific wording in order "to get to a place that most users and most publishers can agree on." In addition, Wardell examined the common complaints regarding controversial DRM practices, breaking them down into legitimate, borderline, and illegitimate categories.
He also noted that while Stardock will continue to release titles with no DRM, owners will need to download meaningful updates directly from Stardock. The CEO further revealed that Stardock will soon add "IP protection services" to its digital distribution platform Impulse "so that publishers at least have an alternative to methods like SecureROM, Tages or Steamworks. As a practical matter, most game publishers who want to protect their IP have few options right now."
"There is no solution to the issue of protecting intellectual property (IP) that will satisfy all parties," explained Wardell. "There are customers who will accept nothing less than publishers acquiescing to a quasi-honor system for purchasing software. That doesn't work."
Among what Wardell sees as legit consumer gripes:
Wardell visited GamePolitics yesterday to respond to concerns about the Gamer's Bill of Rights voiced by PC Gamer editor-in-chief Kristen Salvatore.
Kristen Salvatore, editor-in-chief of PC Gamer, writes in the December issue (available now) that she is suspicious of the Gamer's Bill of Rights issued at PAX 2008 by Stardock CEO Brad Wardell (Sins of a Solar Empire) and Gas-Powered Games CEO Chris Taylor (Total Annihilation).
Kristen writes:
I am 100 percent committed to the belief that, as consumers... PC gamers deserve to feel confident in their purchase... But the Gamer's Bill of Rights is riddled with ambiguities, which is why I and others are eyeing it with some suspicion.
What constitutes a game's "finished state," and who determines it? What makes for a "meaningful update"? And is it really my right to play a game without the disc in the drive - even if it increases the possibility that the game can be pirated?
I applaud Brad Wardell of Stardock and Chris Taylor of GPG... But if the Gamer's Bill of Rights is to transcend publicity-stunt status and become a catalyst for real change, it needs to be the starting point for a tough conversation about which rights PC gamers should really expect to enjoy - and which, as the result of enjoying the freedoms of an essentially open platform, they may need to give up.
GP: What do you think, GamePolitics readers?
Gamer-friendly PC publisher Stardock (Sins of a Solar Empire) has released what it is terming the "Gamer’s Bill of Rights" at PAX.
The company calls the document:
...a statement of principles that it hopes will encourage the PC game industry to adopt standards that are more supportive of PC gamers. The document contains 10 specific “rights” that video game enthusiasts can expect from Stardock as an independent developer and publisher that it hopes that other publishers will embrace...
the objective of the Gamer’s Bill of Rights is to increase the confidence of consumers of the quality of PC games which in turn will lead to more sales and a better gaming experience.
Of the Bill of Rights, Stardock CEO Brad Wardell commented:
As an industry, we need to begin setting some basic, common sense standards that reward PC gamers for purchasing our games. The console market effectively already has something like this in that its games have to go through the platform maker such as Nintendo, Microsoft, or Sony. But on the PC, publishers can release games that are scarcely completed, poorly supported, and full of intrusive copy protection and then be stuck on it.
Chris Taylor, CEO and founder of Gas Powered Games, expressed support for the Bill of Rights, which Stardock enumerates as:
GP: While this would more properly be termed the PC Gamer's Bill of Rights, we have to say, Bravo, Stardock!
A PUBLICATION OF THE ECA
SUBSCRIBE
LOGIN / REGISTER