Labor

Chinese MSFT Supplier Under Fire for Worker Conditions

April 19, 2010

A Chinese factory that provides computer parts and Xbox 360 controllers to Microsoft, and other U.S. companies, has seen the conditions of its workers scrutinized in a scathing report issued by The National Labor Committee (NLC).

The NLC report focused on the KYE Factory in Dongguan City, Guangdong and offered a laundry list of complaints. Among them, workers earn an average of 65 cents an hour (52 cents per hour after deducting for food), workers average 68 hours of work per week, and that workers are prohibited from “talking, listening to music or using the bathroom” during working hours.

Additionally, the factory was said to have a preference for hiring 18 to 25 year old women, as “they are easier to discipline and control,” and also hires “work-study students,” or 16 and 17 year olds who work mandatory 15-hour shifts six or seven days per week.  Workers also share lodging in “primitive” dorm rooms that house up to 14 people.
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Trash Wars Lampoons Toronto's Sanitation Strike

August 3, 2009

A recently-concluded strike by sanitation workers in Toronto serves as the subject matter for Trash Wars, an online parody game.

As the Toronto Star reports, the game was designed by Hafiz Kassam, owner of Q-KMBR Games. Kassam told the newspaper:

It just popped into my head. I have made games in the past... just for the sake of making them, but I wanted to (release) something for the mainstream public – something with a message versus just a game.

 

I dumbed [the complexity] down so people don't get overwhelmed. (It's) for people who don't play video games that often.

Indeed, the game simply involves shooting ever-increasing numbers of rats as you stand atop a large pile of uncollected trash bags.

GP: Thanks to GamePolitics reader Trencher for the tip!

Card Check Controversy Sparks Game, Exchange of Insults

July 15, 2009

GameCulture reports on Card Checked, a Flash game created by Libertarian Grover Norquist and Americans for Tax Relief.

When we last saw Norquist on the pages of GamePolitics he was speaking out in opposition to video game legislation in Utah. This time around, his game - set in a tattoo parlor - is meant to rally opposition to the Employee Free Choice Act. GameCulture explains:

Card Check [is a] a majority sign-up policy that makes it easier for unions to get employer recognition. If at least 50% of employees sign a card authorizing representation, secret ballots can be bypassed. ATR says that "in the game, the player is a tattoo artist who faces several attempts by union organizers to get you to sign the card, including visiting you at home, vandalizing your car, threatening your cat, and even offering you marijuana."

As it turns out, labor leader Eddie Vale of the AFL-CIO took offense not only to the game's portrayal of union organizers as thugs, but to its game play as well:

As anyone who actually grew up playing Atari or Nintendo will know, calling this a video game is as accurate as their lies about the Employee Free Choice Act...

Norquist minion Brian Johnson wasted no time in firing back at Vale:

I'm not sure that a 1930s throwback like the AFL-CIO should be giving advice about what's cool. We're not sure what video games have been cranked out this year by the international brotherhood of video game programmers, but we'd be happy to stack our game up to any union-made product any day.

Union Labor vs. Independents in Crane Wars

June 29, 2009

Here at GamePolitics we're always up for an issue-oriented game.

And while we can't recall another offering based on the conflict between union labor and independent workers, Crane Wars, currently featured at Blurst, explores the never-ending conflict between the two groups.

With Toronto suffering through a strike by sanitation workers, The Star found particular relevance in Crane Wars' labor theme. Designer Steve Swink, who possesses a political science degree and a fascination with the labor movement, spoke to the newspaper about his game:

We're soft on the Union for sure but we make coy little jabs at both sides. Your money, for instance, is constantly decreasing to the point of motion blur to remind you that you're running a Union shop, and doing work is EXPENSIVE.

 

We definitely wanted the controls and gameplay pacing to reflect real cranes, at least so far as they are unwieldy, slow-moving machines that take a lot of skill. It's not an easy job, and the folks doing it certainly deserve much respect...

As a small indie shop that is free of publishers and can set our own hours, I think health care would be the thing that interests us most. The big question mark with labour organization though is how it would affect prices of games for players.

Survey Says: 98% of Game Developers Not Receiving Overtime Pay

May 26, 2009

Five years after EA Spouse spilled the beans on the video game industry's abuse of its game development teams, a new survey indicates that worker bees still aren't getting their due.

Develop reports that 98% of respondents to a recent poll said that they are putting in 10-15 extra hours of work per week but getting no overtime pay. Results were based on answers provided by more than 350 industry professionals.

See the results of the Develop survey here.

Fun Facts From EA's Annual Report

May 22, 2009

The annual report of game publishing giant Electronic Arts landed in GP's inbox this morning. Typically, reading through these things is a surefire remedy for insomnia, but EA's contains a few tidbits worth mentioning.

1.) EA's failed bid to gobble up Take-Two cost the company $21 million:

As a result of the terminated discussions [with T2], we recognized $21 million in related costs consisting of legal, banking and other consulting fees...

2.) EA uses DRM (you knew that) and is watching for piracy online:

We typically distribute our PC products using copy protection technology, digital rights management technology or other technological protection measures to prevent piracy... We are actively engaged in enforcement and other activities to protect against unauthorized copying and piracy, including monitoring online channels for distribution of pirated copies, and participating in various industry-wide enforcement initiatives, education programs and legislative activity around the world.

3.) Only 3% of EA employees are unionized, and they all work for DICE:

As of March 31, 2009, we had approximately 9,100 regular, full-time employees, of whom over 5,100 were outside the United States... Approximately 3 percent of our employees, all of whom work for DICE, our Swedish development studio, are represented by a union, guild or other collective bargaining organization.

4.) GameStop and Wal-Mart are EA's biggest customers; each accounts for 14% of EA sales:

Worldwide, we had direct sales to two customers, GameStop Corp. and Wal-Mart Stores Inc., which each represented approximately 14 percent of total net revenue for the fiscal year... the concentration of our sales in one, or a few, large customers could lead to a short-term disruption in our sales if one or more of these customers significantly reduced their purchases or ceased to carry our products...

5.) EA worries about game content legislation and its potential effect on sales:

Legislation is continually being introduced in the United States... for the establishment of government mandated rating requirements or restrictions on distribution of entertainment software based on content... Other countries have adopted or are considering laws regulating or mandating ratings requirements...  Adoption of government ratings system or restrictions... could harm our business by limiting the products we are able to offer to our customers...

6.) EA worries about falling victim to a Hot Coffee incident but has taken steps to prevent it from happening:

If one or more of our titles were found to contain hidden, objectionable content, our business could suffer... Retailers have on occasion reacted to the discovery of such hidden content by removing these games from their shelves, refusing to sell them, and demanding that their publishers accept them as product returns.

We have implemented preventative measures designed to reduce the possibility of hidden, objectionable content from appearing in the video games we publish. Nonetheless, these preventative measures are subject to human error, circumvention, overriding, and reasonable resource constraints.

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GamePolitics ShoutBox

Posted 07/30/10 at 10:25am
ZippyDSMlee: No lan too but that will be hack in, with 2X maps its as big as SC,so....want more now ;P
Posted 07/30/10 at 10:19am
Rodrigo Ybáñez García: @Cheater: Thank you, I´ll try it later. It happened after I installed the new upgrade, btw
Posted 07/30/10 at 08:16am
E. Zachary Knight: Sep 21 is "Civilization V Day" in Maryland.
Posted 07/30/10 at 01:27am
Andrew Eisen: I got hired to sing bass for an a cappella group tomorrow night. I have nine songs to learn. Yikes.
Posted 07/29/10 at 10:53pm
E. Zachary Knight: Zippy, I thought SC2 was only 1/3 of a game? ;)
Posted 07/29/10 at 08:59pm
ZippyDSMlee: SC2 is god! BOW DOWN TO SC2!
Posted 07/29/10 at 07:50pm
Cheater87: Garcia that sounds like a A/V problem. Try turning the TV on and off or doing that with the AV changer. Thats how I fix mine.
Posted 07/29/10 at 06:50pm
Andrew Eisen: The urinals now have floor mats!
Posted 07/29/10 at 04:54pm
Rodrigo Ybáñez García: My PS3 is having some kind of failure. The sound is still there but the image is totally out...
Posted 07/29/10 at 03:39pm
ZippyDSMlee: SC2!!SC2!!!SC2!!!!!!
Posted 07/28/10 at 02:45pm
beemoh: Farmville creator Zynga closes one of its games, customers who paid for in-game content unimpressed (Link)
Posted 07/28/10 at 09:51am
Rodrigo Ybáñez García: Also... [AE: I fixed your link.]
Posted 07/28/10 at 09:49am
Rodrigo Ybáñez García: He blames the internet, but not his abusive mother.
Posted 07/28/10 at 09:48am
Rodrigo Ybáñez García: Akihabara murderer blames cyber bullying for rampage in 2008
Posted 07/27/10 at 02:49pm
E. Zachary Knight: Holy Awesome Game Trailers Batman. Superman heat visioning people in the face and Jedi using Hadouken. Awesome.
Posted 07/27/10 at 01:36pm
ZippyDSMlee: Ah I didnt see it down there :P
Posted 07/27/10 at 01:23pm
E. Zachary Knight: Zippy, you are late to the party.
Posted 07/27/10 at 12:15pm
ZippyDSMlee: Court: breaking DRM for a "fair use" is legal
Posted 07/25/10 at 01:51pm
ZippyDSMlee: Cheater87:I do not think they see the need for it its a shame its more needed than E10.....
Posted 07/24/10 at 08:19pm
Cheater87: Zippy I sent them an email about a 15 age category a year or so ago and they said they had no plans for one at the moment. I'll send another one and see if they respond back again.
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