Retailers

AU Retailers Discuss Their Readiness for R18+

February 11, 2010

While it should be no surprise that Australian videogame retailers support the addition of an R18+ videogame rating category, as it would help to fill their coffers, some merchants have gone a step further and offered to display R18+ rated games in whatever fashion suits the government.

If an R18+ category was enacted for videogames, both GAME and Gametraders expressed to GameSpot their willingness to setup a separate section in stores for the adult-rated games. The pair also said that, if need be, they would follow the path of how R18+ movies are now merchandised in South Australia—housed in plain, generic covers.

Gametraders’ Marketing Director Chad Polley:

If it has to be done we will do it, but it would be our preference to place them in their appropriate platform section, up high, out of the view of minors. This is, of course, providing that the cover art is not deemed inappropriate for general public viewing.

A GAME spokesperson agreed, saying that although the plain wrappers would not be an “ideal solution,” they would acquiesce to any new legislation that the government enacted.

EBGames, who has shown their support of the addition of an R18+ rating category by plastering their stores with signage and inviting customers to sign a petition, was a little more reserved when it came to discussing how they would display adult titles if the time came, saying that the focus first should be on getting R18+ introduced before divulging any future plans.

Gametraders has since joined EBGames and also added a section to its website that urges people to voice their opinion to the government over the R18+ matter.


Thanks Ryan!

EBGames Joins Pro R18+ Rating Fight

February 3, 2010

Australia’s largest videogame retailer has joined the movement to add an R18+ rating category for interactive entertainment Down Under.

EBGames is promoting its pro R18+ stance in all 350 of its Australian storefronts, where it will display signage (picture at Kotaku) and offer shoppers the ability to sign a petition. The retailer is also promoting the cause on its website and linking to a virtual petition for those in favor of adding the adult rating category to sign online.

Kotaku reports that EBGames did its due diligence in advance of publically supporting the issue; the company polled its customers on the issue and found that 84% were in favor of the addition of an R18+ rating category.

EB Managing Director Steve Wilson offered:

With the release of the Government’s discussion paper, we knew as a company that we needed to act on this issue as it continues to cripple our industry and cost local jobs. We did however want to be sure that our customers were as passionate about the matter as we are.

He continued:

This is not a call for violent video games, but rather a call for a better classification system that brings Australia in line with the rest of the world and other Australian entertainment industries, such as films.

 

Thanks Andrew!

Analyst: Digital Distribution Won’t Impact GameStop Until 2017

October 15, 2009

Broadpoint AmTech Analyst Ben Schachter doesn’t question the fact that digital distribution of games is increasing, but he doesn’t see it having an effect on GameStop’s business until 2017.

Limited hard drive space (he estimates 70% of current-gen consoles have no hard drives), bandwidth limitations and an extended console cycle (which Schachter sees continuing through 2014) are among the factors that will allow brick and mortar retailers to fend off their digital counterparts reports IndustryGamers.

Physical media still holds sway over gamers as well, notes Schachter:

…consumers attribute a value to having a hard/physical product that can be sold, traded, and is portable. GME's own study put the residual value of physical game disc at approximately $10-20 dollars vs. a download-only version of a game.

He also points to the “relative failure” of downloadable content for Grand Theft Auto IV:

The Grand Theft Auto (GTA) franchise is among the most well-known and successful brands ever created in the video game industry, yet having digital-only distribution of a product tied to GTA's most recent console title led to very disappointing sales. The bottom line is that retail still matters.

In these trying economic times, as our sister-site GameCulture reports, more and more gamers are resorting to digital downloads for mobile devices because of the attractive price points.

Despite Publishers' Complaints, They Benefit from Used Game Sales

September 11, 2009

We often hear publishers bemoan the fact that they don’t see any revenue from used game sales. But is that really true?

In a recent interview with IGN, Game Crazy’s Director of Used Games Marc Mondhaschen says that publishers are reaping benefits from game trade-ins, albeit indirectly:

We did a study not too long ago for a very large vendor who we managed to figure out for them 20 percent of their sales inside the first 28 days were paid for with trade dollars. So you got 20 points of their sales that wouldn't happen unless we had a trade business going. And that's specialty retail. Game specialty retail is maybe a third of the channel, 35 percent of the channel. So you got 10 percent of your sales that wouldn't happen unless somebody was out there trading games with your customers.

And if you didn't have specialty retail it would be pretty hard to sell innovation into the channel at all. I mean, Wal-Mart doesn't really buy Katamari Damacy. So, in order to innovate, in order to grow innovation in the business you need a specialty games retailer that actually knows something about videogames. And in order to have them, they need the margins through used games...

Mondhaschen explains that while publishers don’t typically see any money from used game sales, they do benefit in other ways:

When The Lost and Damned came out we started selling a whole lot more Grand Theft Auto 4, both on the new side and on the used side. Which, then, sort of funds people's ability to go play L&D again...

-Reporting from San Diego, GamePolitics Senior Correspondent Andrew Eisen...

Despite Legal Loophole, UK Game Ratings Will Be Honored

August 26, 2009

Despite the stunning revelation of a bureaucrat screwup that invalidates 25 years' worth of game and movie content rating enforcement in the UK, all parties in the game supply chain have agreed to proceed as if the law was still in effect.

The British government is expected to fix the loophole, which dates back to the Maggie Thatcher era, later this year.

As reported by gamesindustry.biz, members of the UK's Video Standards Council have agreed to continue enforcing ratings. VSC exec Laurie Hall explains:

All sectors of our membership, whether they are video distributors, videogame publishers or entertainment retailers have confirmed that they will continue to conduct their businesses as usual.

Whatever the position of the law is at present our members will continue to operate as if it was mandatory. So far as videogames are concerned they have been acting upon this basis under the Pan-European Game Information (PEGI) system for quite some time.

PC Version of Manhunt 2 May Carry an AO Rating, But How Will It Get Sold?

August 26, 2009

As noted by Joystiq, the ESRB is currently listing the upcoming PC version of Manhunt 2 with an Adults Only (AO) rating.

GamePolitics readers will likely recall that the console versions of Manhunt 2 generated a major controversy in the summer of 2007 when the game was banned in Britain and tagged with an AO here in the States. Rockstar subsequently released a toned-down version that earned an M (17+) rating for the U.S. market.

That was a critical milestone, because the Big Three console makers won't license AO-rated games for their systems, which makes it tough for a publisher to earn a return on its investment. That's why you don't see any AO-rated console games. While the open architecture of the PC negates licensing concerns, an AO-rated Manhunt 2 would still get thumbs-down from major retailers like GameStop and Wal-Mart.

That means that Rockstar is either planning a digital distribution campaign for Manhunt 2 or that it will edit the PC version - as it did with the console editions - to earn an M from the ESRB. Of course, there is a third scenario: Rockstar could ship an M-rated version to retailers while distributing an AO-rated version online.

We wonder how Valve might react to handling an AO game if its Steam service, which currently distributes Rockstar's GTA IV online, is under consideration as a potential digital distribution source for Manhunt 2.

Pachter: Best Buy's New Games at Used Prices Experiment Destined to Fail

August 10, 2009

Brand-new games at used game prices?

A pilot program that does just that is being tested at a Best Buy location in Utah. While it sounds like a good deal for consumers, Wedbush-Morgan analyst Michael Pachter doesn't expect to see the Best Buy experiment gain traction on a large scale.

Of the program, under which Best Buy will match used game prices in effect at either GameStop or Game Crazy, Pachter said:

I don’t think it will do well.  The price match means that Best Buy either cuts their profit per game in half, or wipes it out altogether.  I don’t think that they can afford to sell $60 games for $50, and don’t think that it will be effective in the long run.  If it does well, then GameStop will cut used game prices to the point where Best Buy can’t match without losing money.

Best Buy Pilot Program Will Sell New Games at Used Prices

August 10, 2009

The used game debate rages on...

Joystiq reports that big box retailer Best Buy is testing a used price matching program for new releases at its store in West Jordan, Utah (see pic).

In the pilot deal Best Buy will sell customers new games at used prices offered by GameStop and Game Crazy. This should save game buyers at least five bucks, and maybe more for certain games - and saving money is always a win for consumers.

There's more discussion of the Best Buy test program at CheapAssGamer.

Video Game Slowdown Impacts Amazon's Bottom Line

July 30, 2009

The Wall Street Journal reports that mega-online retailer Amazon.com posted a 14% revenue increase for the financial quarter ending June 30th, but its profits fell 10% from $158 million to $142 million.

Amazon’s Chief Financial Officer Tom Szkutak commented on the drop laid much of the bad news on declining video game sales:

You're seeing an industry slowdown in videogames and consoles.

Despite singling out games, other factors impacted the profit fall such as “flat” media sales in North American (including books and music) and a $51 million legal settlement paid to Toys R Us.

Via: GamesIndustry.Biz

Reporting from San Diego, GamePolitics Correspondent Andrew Eisen...

Games Sites Get Behind Used Game Sales

July 16, 2009

A pair of video game websites weighed in on the controversy over used game trades this week.

Crispy Gamer serves up a well-reasoned two-parter by David Thomas:

The price of a game is, at the end of the day, exactly the balance point between what someone is willing to pay and what someone is willing to sell... The trouble is, the publisher wants back in on the deal, and goes out of its way to convince you that it still owns a piece of that junk you bought from it...

 

The used market, it turns out, isn't screwing [game] publishers... Instead, the used market helps keeps people in the game by letting them play games that they wouldn't otherwise bother buying... Used games help make game fans out of game tourists...

Meanwhile, Destructoid's Jim Sterling has a bit of a rant on the topic:

Have you considered what happens to a publisher when you buy a secondhand game? They lose money! Oh, you might argue that publishers already make money off the original sale of the game, but they don't! In fact, whenever a secondhand game is bought, the original $60.00 transaction disappears from our corporeal plane of existence, erased from history as if it never happened...

The main issue with secondhand games is that no other industry ever has to deal with a similar problem. Think about it -- have you ever bought a used car, or even heard of a store selling used clothes or music? Of course you haven't! The very idea is preposterous...

Pachter: 100,000,000 Used Games Traded Yearly in U.S. ...New Game Sales Helped, Not Hurt

June 30, 2009

A new report by Wedbush-Morgan analyst Michael Pachter should put paid to game industry whining about used game trades. Although, somehow, we doubt that will happen.

According to gamesindustry.biz, Pachter found that up to 100 million (!) used video games are traded each year in the United States. That figures accounts for a remarkable third of all game sales.

But Pachter also reports that the used game trade has a positive impact on new game sales, not the negative impact so often claimed by a variety of game industry types. The outspoken Pachter comments:

The vast majority of used games are not traded in until the original new game purchaser has finished playing - more than two months after a new game is released - typically well beyond the window for a full retail priced new game sale.

If trade-ins occur at GameStop, they should position the trade-in customer to buy more new games than he/she would otherwise normally purchase. Because the average used game value is around 20 per cent of the new game price, we think that used game trade-ins fuel incremental sales of over six per cent of total new game sales, suggesting that the cannibalisation from the used game 'push' is more than offset by the benefit from used game currency.

Retail Activation Codes Target Shoplifting, Not Piracy

June 26, 2009

Earlier this week, GamePolitics reported on “benefit denial,” a loss-prevention technology proposed by game retail trade group the Entertainment Merchants Association. The EMA plan would disable movies and video games until unlocked at the point of sale.
 
Not everyone thinks it’s a good idea.
 
Writing for CNET, technology columnist Don Reisinger dubs the plan "a loser."

Piracy and theft is indeed a problem in the video game industry. But it's not so bad that it requires games to be shipped in an unactivated state. Moreover, game piracy is really a bigger problem on the PC than on consoles... And since most of the issues affect the PC side of the business, not even benefit denial will be able to stop piracy...

However, EMA Public Affairs VP Sean Bersell told us that benefit denial is “all about retail theft,”  not piracy. He points to a comment to Reisinger’s article posted by Capgemini, the firm commissioned by the EMA to evaluate the feasibility of benefit denial.

[The benefit denial study], announced by the EMA, doesn't even mention piracy.  And that's because the whole project is about elimination of physical theft of discs, whether DVDs, or CDs, or games on optical discs. It has nothing to do with piracy. Zero.

Reisinger also raises concerns about how well this technology will work with second-hand games, whether Internet connectivity will be a factor, and if the Big 3 console makers' participation will be required.  Bersell commented:

We are not talking about DRM or other software-based technology. The technology to which we are referring would be a physical lock that is opened via radio frequency in the store at the point of sale...
 
The purpose is to make it easier for the consumer to purchase the product... And since EMA is pursuing this and we have been protecting the First Sale rights of retailers and their customers for 28 years, I can assure you that nothing in this will interfere with the rights of consumers to sell, lend, or give away their used games.

DOCUMENT DUMP: Grab a copy of the benefit denial study here.
 
-Reporting from San Diego, GamePolitics Correspondent Andrew Eisen...

GameStop Shrugs as Best Buy Enters Used Game Biz

June 24, 2009

In a move that has been anticipated for some time, big box retailer Best Buy has jumped into the used game business, reports gamesindustry.biz. Best Buy will apparently be using a kiosk system similar to that now employed by Wal-Mart.

Used game trade leader GameStop is not bothered by the new competition, however. A spokesperson for the retailer told the Fort Worth Star-Telegram:

GameStop understands that trading in used games and consoles is a highly-assisted activity. We are very confident in our business model that allows our expert associates to help consumers trade in product, a fact not addressed with a self-serve process.

Meanwhile, gi.biz reports that analyst Colin Sebastion of Lazard Capital Markets sees no threat to GameStop with Best Buy's move into used:

While we believe that Best Buy’s entry into the used video game market will create a new overhang on shares of GameStop, we expect Best Buy’s initiative to expand the used videogame market rather than take significant share from the speciality channel.

GP: With the Best Buy announcement we can expect the obligatory round of hand wringing from certain game publishers and developers.

Proposed System for Game Retailers Would Activate Discs at Time of Purchase

June 24, 2009

If you purchase your video games from local retailers you’ve no doubt gone through the inconvenience of trying to track down a store associate to release your selection from its display cabinet prison. Or perhaps you’ve dealt with GameStop’s annoying habit of opening games and storing the discs behind the counter.
 
Hey, it’s an imperfect world where people steal stuff so it’s understandable why retailers take measures like this. But what if there was a better way?
 
The Entertainment Merchants Association, a trade association which represents a large segment of North American video game and DVD retailers, thinks it may have a solution which could save the retail industry billions by reducing costs, curbing theft and potentially making the purchasing experience more pleasant for the consumer.
 
The EMA’s solution is “benefit denial” technology that would disable movies and video games until unlocked at the point of sale - sort of like gift cards which have no value until activated by a sales clerk. EMA president Bo Andersen commented on the plan:

It is intuitive that, if we can utilize emerging technology to reduce the shrink in the DVD, Blu-ray discs, and video game categories and eliminate barriers erected to deter shoplifting, consumers will have easier access to the products, additional retail channels will carry these products, and costs will be eliminated from the supply chain.

Baring obstacles such as a lack of accepted standards for such an activation system, the need for staff training, and the cost of implementation, the EMA believes such a solution could debut in late 2010.
 
Via: Gamasutra
 
-Reporting from San Diego, GamePolitics Correspondent Andrew Eisen...

Germany In Court to Block Access to Austrian Game Retailer

June 22, 2009

Earlier this month GamePolitics reported that German Interior Ministers were seeking a complete ban on the production and sale of violent video games within Germany. Given more recent events, it appears that officials may seek to reach beyond German borders as well.

Although the Bundestag has not yet acted on the ministers' ban request, an online video game retailer based in Austria claims that the German state of Bavaria has moved to blocked access by German customers. VideoGamesZone.de reports that the Bavarian Commission for the Protection of Children Against Media Abuse filed a lawsuit to shut down Austrian online retailer Gameware.at. Company spokesman Chris Veber told VGZ:

We've called our lawyer and are appealing, of course... this is violating the freedom of expression and wrong specifications from the [German ratings body], since we are not sending our products out to minors and do not have videos showing violence at [our site]. We are not breaking any Austrian laws...

The economic consequence would be the [silencing of] Gameware.at. No one would be able to find us on Google, the advertisements would be gone, no magazine would be allowed to mention our name...

Veber conceded that violent games are big sellers for his company and that 80% of his customers live in Germany.

Meanwhile, longtime GP reader Soldat Louis reports that last week the Bundestag passed a law to block access to some websites. This would appear to be the legal vehicle being employed against Gameware.at:

Officially, the goal is to struggle against child pornography. But in reality, many people fear that it could be a giant Internet censorship system...  Indeed, now that the law has been passed, Thomas Strobl, head of the CDU for Baden-Wurtemberg state, called to extend it to "killergames"-related websites...

Global Voices Advocacy has more, including information on German citizens who are protesting the government's new policy.

GP: We'll be monitoring the German situation closely.

Video Standards Council to Play Enforcer Role In New UK Game Ratings Scheme

June 16, 2009

Although our initial coverage of today's Digital Britain report focused on the long-awaited decision regarding ownership of U.K. video game ratings, there is much more to the story.

In relation to PEGI's big win over BBFC, gamesindustry.biz reports that Britain's Video Standards Council will be given tough enforcement powers to ensure that game publishers and retailers conform to content rating guidelines. The VSC will be empowered to fine companies which do not adhere to the PEGI system and, in extreme cases, may even ban titles from being sold in the U.K.

Of the VCS's role in enforcing the new system, EA's Keith Ramsdale told gi.biz:

The VSC will be an independent body, as is the PEGI system, and while I'm sure there's some joining up to do, it's a tough system.

We've gone further than the recommendations and PEGI will impose fines for non-compliance and possible exclusion from the PEGI system for non compliance...


Of course there will be checks on what content people put in, and there will be highly punitive measures should publishers not comply.

At Shareholders Meeting, Target Gets Targeted by PTC Over Violent Games

May 29, 2009

Watchdog group the Parents Television Council lashed out at Target this week during the retailer's annual shareholder meeting in Waukesha, Wisconsin.

According to a PTC press release, Bob Sherman, director of the organization's Chicago grassroots chapter, called out Target executives over a 2008 secret shopper sting. In that operation the PTC says that minors were able to purchase M-rated games 41% of the time at Target stores. Sherman told the execs and assembled shareholders:

On average our volunteers, all between the ages of 11 and 16, were able to purchase video games rated ‘M’ by the ESRB for mature content 36% of the time.  Target stores fared worse than the average – underage children were able to purchase M-rated video games at Target stores a stunning 41% of the time.  Parents have the right to expect that age restrictions for adult entertainment products will be enforced at the retail level...

Target represents families to so many consumers.  Your advertising and community good works reflect how Target is embedded in our lives.  The Parents Television Council is eager and ready to work with you to address this industry-wide dilemma.

Sherman and the PTC also slammed Target for selling mature-themed DVDs to underage buyers.

In contrast to the PTC's numbers, the most recent secret shopper survey conducted by the Federal Trade Commission found that underage buyers of M-rated games were successful only 29% of the time at Target.

Trade Used Games in Florida, Get Thumbprinted

May 29, 2009

If you want to trade in your used games in Broward County, Florida, prepare to give up your thumbprint.

The Broward-Palm Beach New Times reports that the local sheriff's office began requiring game traders to submit to thumbprinting in October, 2008:

Broward County Sheriff's Office spokeswoman Kayla Concepcion said the new requirement comes straight from the Florida Legislature, which enacted a law... that treated video games like second-hand goods sold at pawn shops. Now any store buying used video games has to collect the thumb prints, along with a bunch of other personal info about the seller.

Sustainability on the Menu at Greener Gaming Gathering

May 27, 2009

While most of the video game world's attention next week will be focused on the Los Angeles Convention Center and the glitz surrounding E3, a small group of industry professionals will meet to tackle environmental concerns.

On Monday the Greener Gaming Gathering, billed as a "video game sustainability luncheon" will take place in Burbank. The event is sponsored by AGI Polymatrix, which manufactures media packaging and is being held in association with game retailers trade group the Entertainment Merchants Association.

Speakers at the invitation-only event will include Wal-Mart's senior buyer for video game software, Darin Dickson. Cody Sisco from Business for Social Responsibility will make a presentation and an expert panel will discuss sustainability issues related to replication, packaging and transportation of video games.

GP: It's encouraging to see the video game industry thinking proactively on environmental issues.

Watch as Louisiana Senate Considers Jack Thompson Bill Today

May 20, 2009

The Jack Thompson-authored SB 152 is scheduled for discussion by Commerce, Consumer Protection and International Affairs Committee of the Louisiana State Senate at 1 p.m. Central Time today.

The measure, sponsored by Sen. A.G. Crowe (R), is similar to the Thompson bill which recently was vetoed by Utah Gov. Jon Huntsman. SB 152 would hold companies which advertise age restrictions on products guilty of a deceptive trade practice if the product is then sold to someone underage.

GamePolitics spoke briefly with Sen Crowe last week. He told us at that time that he did not expect to have Thompson testify and indicated that the bill as currently written was a "placeholder," meaning that its content was likely to undergo substantial revision. It is unknown what form such revision might take. We also have an e-mail in to Thompson for an update as to whether or not he expects to speak at today's hearing.

GP readers should be able to follow the action live via the Louisiana legislature's webcast system. To watch, click here for the committee list. Just before the hearing begins, a TV icon should appear to the right of the Committee on Commerce, Consumer Protection and International Affairs. Click on the icon to watch the hearing. You'll need to have RealPlayer installed.

Wal-Mart's Game Trade Kiosks Actually Belong to e-Play

May 20, 2009

On Monday the gaming press, including GamePolitics, was abuzz with news that Wal-Mart had apparently entered the used game business in direct competition with category leader GameStop.

However, Ars Technica's Ben Kuchera dug deeper into the story and reports that the game trade machines currently located at dozens of Wal-Marts in the Northeast actually belong to Ohio-based e-Play. Although it's not stated, one would assume there is some type of financial arrangement between the companies. e-Play CEO Alan Rudy told Ars Techica:

Walmart is providing vestibule space to e-Play at 77 of its Northeast region stores. Some stores have Video Game Buy Back only kiosks and some kiosks are full-functioning, but e-Play manages all aspects of kiosk operations for both types. While we have over 200 other retail locations, this is currently a pilot program with Walmart, but we are optimistic of its success and future expansion.

Rudy believes e-Play is well-positioned against newcomer to the used game trade, Amazon.com:

The e-Play trade method does not involve printing shipping labels or waiting on snail mail to deliver your games or to return your Amazon gift card. Soon, e-Play will also post their buy-back pricing online so customers can preview this information before going to a kiosk.

Check out the Ars piece for some fascinating details on how e-Play machines keep traders honest.

Wal-mart Jumps Into Used Game Biz

May 18, 2009

Prepare for a renewed round of video game industry whining now that Wal-mart has apparently entered the used game business.

Neocrisis reports that the editor's local Wal-mart has installed automated game trade-in machines which exchange credit for used titles. Or should, anyway. Neocrisis reports that the machines at his store were glitchy and couldn't complete his trades. When functional, the machines should accept PS2, PS3, Xbox, Xbox 360 and Wii games:

The machine looks extremely similiar to the Redbox DVD rental machines. When I went to use the machine, however, it still had more than a few bugs that need fixing... But still, if there is one business out there to give Gamespot some competition, it's the giant Wal-Mart.

Kotaku has more, including word that the project is being tested at 77 Wal-marts in New York, Massachusetts, Connecticut and Rhode Island. Payment for used games is not in Wal-mart store credit, but rather is handled by a third party, e-play. Money for trades is charged back to the trader's credit card up to three days after the transaction.

Via: CheapyD on Twitter

Retailers Fare Poorly in Scotland Sting

April 18, 2009

A secret shopper operation conducted recently in Dundee indicates that video game retailers in the Scottish city are not adequately enforcing content ratings.

As reported by the BBC, a 14-year-old volunteer was able to buy mature-themed games in 12 of 16 shops surveyed. Such violations could subject retailers to fines or even jail time.

City Councillor Jimmy Black (left) commented:

Do we really want shops selling children games based on gross acts of violence? Well done to the four retailers who got it right, but the others are breaking the law. They place themselves at serious risk of further investigations by our officers.

Radio Shack Jumps Into Used Game Market

April 17, 2009

Old school electronics retailer Radio Shack has jumped into the used game market.

Employing a web-based trade-in model similar to that announced recently by Amazon.com, Radio Shack will accept games, consoles and handhelds sent in by consumers.

Radio Shack foots the bill for shipping and customers will receive a store gift card in return for their items.

Via: Joystiq

Report: GameStop Loans Games to Employees, Sells Them as New

April 10, 2009

Kotaku reports that a GameStop corporate policy of selling games played by store employees as brand-new may be a violation of federal law:

GameStop's "check-out" policy, confirmed to Kotaku by a number of the chain's managers and employees, could fall under scrutiny of the Federal Trade Commission.

Kotaku cites GameStop's policy, which it reports that it obtained from several employees of the leading video game retailer:

Associates are allowed to check out one item of store merchandise for personal use for up to four days. Merchandise checkout is a privilege, not a right, and may be revoked at any time...

If the product is returned in unsellable condition, or if anything is missing from the package, or if the product is not returned, the Associate must purchase the product...

When asked by Kotaku, the Federal Trade Commission declined to say whether GameStop's practice of selling employee-played games as new might be considered deceptive. The FTC also declined to say whether it was looking into the practice.

Video Game Bill Fuels Conservative Talk Radio in Utah

April 6, 2009

Gov. Jon Huntsman (R) may have vetoed HB 353, the Jack Thompson-devised video game bill, but the debate over the bill certainly hasn't ended.

Thompson recently spent two hours bashing the Guv, Utah Attorney General Mark Shurtleff and the video game industry on the Utah Eagle Forum Radio Show.

A caller gets into a heated argument with Thompson and the program host at about 30 minutes into the second hour. A second caller gets into it with Thompson and the host right at the end of the second hour.

Of note, we didn't hear the word "disbarred" during the two-hour program.

You can catch the program here: Hour 1   Hour 2

HB 353 sponsor Rep. Mike Morley (R) debates the merits of the bill with Sean Bersell, VP of Public Affairs on Inside Utah Politics (fast forward to 28:00).

Gayle Ruzicka, president of the Utah Eagle Forum, urges an override of Huntsman's veto on yet another episode.

Nintendo's Reggie: Used Games Aren't In Consumer's Best Interest

April 2, 2009

Spending extra money is good for consumers. Especially if they spend it on Nintendo products...

That seems to be the message from Nintendo of America president Reggie Fils-Aime, who offered these rather amazing comments to Venture Beat's Dean Takahashi:

VB: Used games are coming up as a big issue again. Why?

RFA: ... We don’t believe used games are in the best interest of the consumer. We have products that consumers want to hold onto... We believe used games aren’t in the consumer’s best interest. [GP: What kind of answer is that? Commendably, Dean calls him on it...]

VB: Because?

RFA: Describe another form of entertainment that has a vibrant used goods market. Used books have never taken off. You don’t see businesses selling used music CDs or used DVDs. Why? The consumer likes having a brand-new experience and reliving it over and over again. If you create the right type of experience, that also happens in video games. [GP: Does Reggie get out of the rarified air of the executive suite much? Used books, movies and CDs are widely available.]

VB: Could this be rectified if the retailers share some of that used game revenue with the publishers?

RFA: That could make it more palatable. But we just think it’s a bad idea... [GP: Here's the big reveal as to where Reggie is coming from. Used games are a bad idea, but not AS bad if Nintendo gets a slice of the action. Please...]

New Quebec Law Bans Sale of English-only Games if French Version is Available

April 2, 2009

Sacrebleu!

A new law in Quebec has video game retailers concerned, reports the Toronto Star.

As of April 1st, it became illegal to sell an English language-only version of a video game if a French version is available.

Game Buzz co-owner Ronnie Rondeau is among those who are upset:

I'm afraid it's going to cost me my business. If it really was going to make a difference, I'd be for it, but only a small number of people want to play in French. The rest don't care. And money-wise, it's going to hurt.

Hardcore gamers, of course, are an impatient lot who often want their favorite titles on the date of release. But Haig James Toutikian, a Montreal game designer, said that technical difficulties in creating French versions could lead to delays:

I know how much of a pain they can be. They take up a lot of bug-tracking time... I don't think [the new law] will encourage people to buy the French version.

Utah Attorney General to Thompson: Bring it on, Jack

April 1, 2009

On Monday GamePolitics reported on disbarred Miami attorney Jack Thompson's vague threat to "proceed" against Utah Attorney General Mark Shurtleff (R) if the popular, third-term A.G. didn't immediately take action against major retailers like Best Buy, Target and Wal-mart for alleged sales of Grand Theft Auto IV to minors.

On that score, we should note that no law enforcement official anywhere in the United States has done what Thompson is suggesting Shurtleff do.

The backstory to Thompson's ire seems to stem from Gov. Jon Huntsman's veto last week of HB 353, the video game/movie bill conceived by Thompson. Following the veto, Shurtleff told the Salt Lake Tribune that he had been troubled by concerns about the legality of the bill. Going further back in history, in 2007 Thompson called for Shurtleff's impeachment after the A.G. gave a legal opinion that a measure proposed by Thompson was unconstitutional.

Given the nature of the public attacks on Shurtleff by Thompson (which include referring to the A.G. as "dead meat"), GamePolitics interviewed Attorney General Shurtleff yesterday on the HB 353 fallout:

GP: You’ve come under severe criticism from Jack Thompson in recent days in regard to the video game bill vetoed by Gov. Huntsman last week. Can you comment?

Shurtleff: Well, I just consider the source. I don’t take what Jack Thompson says – give it much credence. This latest demand that I prosecute certain crimes shows me that he knows about as much about criminal law as he does about constitutional law...

GP: Thompson, as you probably know, was given a lifetime disbarment last year by the Florida Supreme Court.

Shurtleff: Right. Yes.

GP: Given that fact, does it seem odd that he was invited to Utah and apparently met with the Lt. Governor and other political forces there to help craft the video game legislation?

Shurtleff: Yes. Absolutely. I do think that’s odd. I also think it’s odd that he received some kind of award from [the] 4th of July celebration in Provo last year. (click 'Read more' below for the rest...)

Germany: Extra Age Warning Labels on Mature Games?

March 31, 2009

In the aftermath of this month's horrific Winnenden school shooting, criticism of violent video games in Germany has hit a fever pitch.

Although there are no details on the origin of this photo, it appears to show an extra age warning label slapped onto Rockstar's Grand Theft Auto: Chinatown Wars. Germany's official USK label can be seen at lower left.

Are German retailers doubling up on age warnings?

Via: GoNintendo

Thanks to: Sharp-eyed GamePolitics correspondent Andrew Eisen...

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Posted 03/11/10 at 05:55pm
JDKJ: I ate a whole bucket of Elmer's glue, got sick, and threw it up all over myself. Look at me, everyone!! I'm covered in glue puke!!
Posted 03/11/10 at 05:47pm
ZippyDSMlee: *tosses wiggling poo at you* IT IS IT IS IT IS!!!!!!!! :P
Posted 03/11/10 at 03:42pm
DarkSaber: No it's not. You're lying.
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ZippyDSMlee: DarkSaber: My poo is still entertianing cuse its still wiggling after it comes out!!
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DarkSaber: I did a poo in the bathroom, everyone go take a look! Third cubicle on the left.
Posted 03/11/10 at 01:48pm
ZippyDSMlee: I shopped Michele and duke nukem stripper go take a look in the Michele article!!
Posted 03/11/10 at 12:59pm
BearDogg-X: Just updated the shout. It does include the video game episode with interview of JT.
Posted 03/11/10 at 12:53pm
Andrew Eisen: Is that the one with the video game violence episode?
Posted 03/11/10 at 12:50pm
BearDogg-X: Penn & Teller Bullshit Season 7(which includes the video game episode) will be released on DVD May 4th.
Posted 03/11/10 at 11:30am
pete_gallagher: on the front page
Posted 03/11/10 at 11:29am
pete_gallagher: it's a new setting and it threw me too. basically we are going to truncate the stories in order to have more stories (and images
Posted 03/11/10 at 10:35am
Andrew Eisen: Yep. For now, just click "Read more" and you'll see the rest of the story.
Posted 03/11/10 at 10:27am
Valdearg: Whats up with the twitter-esque stories today? Having Technical Problems or something?
Posted 03/10/10 at 07:35pm
nightwng2000: I don't know. I fear the death of more brain cells if I read them.
Posted 03/10/10 at 07:23pm
Valdearg: Ok, so I'm officially a terrible person for laughing at this.
Posted 03/10/10 at 07:12pm
Andrew Eisen: Do they have sex? I bet they have sex.
Posted 03/10/10 at 06:16pm
nightwng2000: And Doctor Who and the Teletubbies?! Someone ACTUALLY wrote a story combining Doctor Who and the Teletubbies?!
Posted 03/10/10 at 06:15pm
nightwng2000: I think my brain just turned to mush. Seriously, I just saw, but not read, Fan Fiction Xover of Dr. Who and the Smurfs?!
Posted 03/10/10 at 04:41pm
ZippyDSMlee: test
Posted 03/10/10 at 01:02pm
BearDogg-X: Soldat Louis posted this in the ECA Forums. The CCFC kooks got an eviction notice; CCFC trying to blame Disney
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